Equipment & Weapons

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    • #1919
      Grimoire
      Participant

      Will weapons and equipment have different traits then any other weapon or will they be purely for cosmetic reasons?

      If they are cosmetic will you have a equipment lv+ system in store so the more you use the item it will level up and gain attributes? (Like in Dark Cloud you can technically level up your weapon and when it gets close to breaking you can repair it and even add other items to the weapon to enhance the attributes/stats on it.)

      Or if it doesn’t have a lv system on equipment how many sets of equipment will there be and will it be difficult to obtain the best? Or will every weapon be unique so you can switch up your equipment depending on the scenario? (If you do it that way, it’d be nice to have the melee/ranged/magic classes have an assortment of equipment for their class so that they don’t feel the need to equip other classes weapons, like say there is a sword that melee classes can use but they are fighting a flying bird they can use a boomerang sword, less damage but gives melee a ranged option?)

    • #2000
      Rob
      Participant

      Hi Grimoire. We want to give some variety to those players who like to fight. It’s likely that we’ll start off with a smaller subset of weapons and armour and then slowly grow that number with more varied attributes.

      We want you to be able to craft weapons and items that can have different properties. Not all swords are created equal. So, we’re working on a crafting system with some ‘experimental’ properties….

      Rob – Wonderstruck Designer

    • #2033
      Grimoire
      Participant

      Can’t wait to see it! ^^

    • #3225
      upsio
      Member

      oh this sounds good I’m excited now….. well even more excited

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