Release: 90 – Level of detail updates, fixes and optimizations

Home Forums News Release: 90 – Level of detail updates, fixes and optimizations

Tagged: 

Viewing 0 reply threads
  • Author
    Posts
    • #5867
      tzdavefooks
      Keymaster

      New Features:
      * Options for EXTREME and ULTIMATE terrain detail levels for screen shots and power users.
      * Added right click (left trigger or X on controller) to go backwards through a list in the options menu.
      Fixes:
      * Fix lower level of detail meshes not showing user changes. Level of detail chunks with changes may take a while to regenerate.
      * Fix F12 not taking screen shots on Steam client.
      * Fix block-lighting updates on chunk deltas for Steam client.
      * Fix emulated mouse with xbox-pad stopping when stick is not moving even if not at rest state.
      * Fix new chunks not loading when switching terrain detail.
      * Improve performance of block lighting for eg, lava oceans.
      * Fix fogging of sky/sun in reflections causing sky/sun to be always be clearly visible.
      * Fix cracks in geometry at y = 256 on chunk borders for both web and Steam client.
      * Fix physics issue (falling through floor with prediction errors) at y = 256 on floating platforms.

Viewing 0 reply threads
  • You must be logged in to reply to this topic.