Release: 91 – Lag fixes

Home Forums News Release: 91 – Lag fixes

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    • #5938
      tzdavefooks
      Keymaster

      New Features:
      * Torches no longer prevent water from flowing through them. Torch will disable (particle + light) when approximately under the water.
      * Add volume ‘slider’ to options menu.
      Fixes:
      * Fixed a lag issue for Steam client when connecting to servers with pings >100ms.
      * Fix various issues to do with interacting with the world and your inventory whilst manipulating the inventory, especially bad with larger ping times.
      * Predict drowning and fall damage fully on client, including death. No more lag on air-meter when going into/out-of water, or weird behaviour where you can run around / place blocks for a short time after dying with no effect on server.
      * Improved stability of physics when running around over smoothed terrain.
      * Improved stability of physics when creep-walking into walls previously causing jittering, and for the most part remove glitchiness that caused boosting out of blocks or bouncing back from walls at tops of slopes.
      * Fix lower level of detail meshes not showing user changes on some worlds.
      * Server crash fixes.
      * Fix torches not rendering in some cases. Don’t render torch particles if torch is completely surrounded by fully opaque blocks.
      * Ensure lower-detail chunks do not render torch meshes or particles.
      * Fix lod’ing issue for liquids.
      * Fix user edited areas in lod on some older worlds, eg Tawas.
      * Fix some options like birds not being saved in all cases from options menu.

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