Release: 94 – Fixes for memory usage crashes

Home Forums News Release: 94 – Fixes for memory usage crashes

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    • #6232
      tzdavefooks
      Keymaster

      Fixes:
      * Reduce memory use on Windows Nvidia drivers that were causing out of memory crashes.
      * Fix block colors not rendering correctly when moved worlds.
      * Server stability fixes and optimizations.

    • #6248
      Duckieh
      Member

      +1!

    • #6722
      drthmik
      Member

      So I’m curious, When I’m in Oort and I open the menu in the bottom left it says that I’m using build 90 is that different from this?

      • #6724
        Atreark
        Participant

        Kind of…all of these updates they’ve been releasing are bug fixes and wont really affect the build number just yet. What you’re looking at is the current version of the game and when it hits 1.0, the alpha stage begins.

      • #6725
        Atreark
        Participant

        For example: When 1.0 is released it will have more major features than bug fixes. Build numbers are milestones for a games development.

    • #7276
      SelFi
      Member

      +1!

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