When strafing through portals (At the very least continuously, further so at the portal at hell1 spawn), the representation of each world tends to switch sides on your screen.
Also, attempting to destroy blocks through portals (Certainly not a feature one would expect considering the nature of servers/worlds/portals) results in destroying the blocks that are within your own world, according to the line drawn between yourself and the block you are pointing at.
The player count per server in the pause menu also faces,at the very least, temporary misrepresentation of players online when going through a portal (and back).
Placing blocks within portals results in many visual defects, with the irregularities of each block poking out of the portal in the opposing world. You can also walk through the blocks when entering the world in which these blocks are, but not vice versa.
Obviously portals are more so a proof of feature at the moment, but these are things to note when it’s further worked upon.
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This topic was modified 10 years, 2 months ago by Pod.