- This topic has 7 replies, 6 voices, and was last updated 10 years, 5 months ago by
michaelb.
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September 22, 2014 at 7:36 pm #4492
Ardos
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September 22, 2014 at 8:16 pm #4493
Karko
MemberConfirmed, It currently requires 3 blocks of clearance to make it though.
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September 23, 2014 at 7:44 am #4500
deltaluca
KeymasterActually, you do still only need 2 blocks clearance, but it’s a bit finicky to get your jump timing right so that you don’t just hit your head off the roof before you’ve got on top of the step.
We changed the player height slightly (10cm taller) which is certainly going to be the culprit here (This was because the camera height used to be at the ‘top of the head’ which screwed a few other things up graphically, and we opted to keep the camera height the same, and make player taller instead to move the camera to a normal eye-level. We’ll likely do the reverse now to shrink the player back again, and reduce camera height instead)
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This reply was modified 10 years, 5 months ago by
deltaluca.
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This reply was modified 10 years, 5 months ago by
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September 24, 2014 at 9:07 pm #4537
Bokke
MemberThis might not really be the exact thread, but will there be the possibility to bounce of walls while jumping? It is a typical Jump’n Run element. I have seen a third person perspective is optional. Also the Guardians remind me of Shadow of the Colossus (I anticipate it this way). I’m not too sure how deep to go into interpreting the title picture of Oort; its main target group will be kids, I guess. Maybe. Also not too sure about this. If the gameplay will be intuitive (press jump while directing a wall, then while hitting the wall press jump again), and the world is bustling with players (I have seen 2 Qubes jumping up a stairway one by one, which i found VERY inspiring or imaginative) then it could hold me captivated.
Don’t know if I’m over enthused…I have no experience in creating and building a game. And I also don’t know if my consumer side is too much of a whip towards the developers of Oort. Bouncing of walls would be great though. Especially with detailed(?) phantasy creatures. -
September 24, 2014 at 11:22 pm #4540
James
KeymasterThis is a cool idea – I’ll feed it into the machine. You’ll notice that the Oort Online world is more physical that most voxel worlds (see the blocks that are suitable for slides, bouncing and soft landings – these are all simply physical properties of all blocks.) We could definitely explore some additional parkour type mechanics. Might be fun!
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September 25, 2014 at 1:49 pm #4545
Bokke
MemberSounds great!! 😀
I’ve got good sense for gameplay elements. So I’ll be coming up with ideas as often as I can. -
September 25, 2014 at 4:13 pm #4551
michaelb
KeymasterUpdate 78 has the fix in.
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