Consrtucting Functional Airships, Boats, Submarines, and other Vehicles

Home Forums Suggestions Building Consrtucting Functional Airships, Boats, Submarines, and other Vehicles

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    • #8142
      Sable501
      Participant

      Hello, I would very much like to see fully functional vehicles in this game. I would like to be able to build, and pilot, fighter planes, bombers, warships, and possibly spacecraft if this game delves into that. So, essentially I would like to see the Oort version of the Archimedes Ships mod for Minecraft, but not buggy and server draining. I would love to see people actually having battles by air and sea; space too if it isn’t too much. Honestly, there aren’t many things cooler than being able to build your own massive Dreadnought and fly it right over your enemies unleashing nothing but pain along the way. It would be very cool to see this as an actual core feature of the game, rather than a mod someone is going to attempt later on.

    • #8143
      Okkelinor
      Member

      Admirable! But spacecrafts isn’t in Oort concept, even though it named after the astronomer Jan Hendrick =)

      I think expensive fuel will not be a good idea, but all kind of vehicles must need in very rare mover resources (like a power crystals or etc). And than bigger size of vehicle, than more movers need…

      In Space Engineers it’s working, though not without troubles.

    • #8144
      Havok40k
      Participant

      A similar idea was pitched before, and I think it really comes down to balancing the MMO side with the creative side. It may be doable, but would likely be a very late game thing requiring loads of guild participation.

      • #8148
        Sable501
        Participant

        I would imagine that it would be more of a mid to late game feature, which is understandable; war of that magnitude usually requires many people and no small amount of resources. As for balancing creativity with the MMO side of things, you could set it to where only certain materials are allowed in the building of vehicles. These materials might range from glass, rubber, wood, canvas, specific types of metals or metal alloys, etc. If you do it this way, then you could apply specific details to each of those materials; such as: weight and armor rating. Those details also help balance game play, as making a very large, fast ship means you must resort to only using the flimsiest of materials, and even then it might not be that fast. So, to make fast vehicles, you would have to make them small and light. If you want to create large Dreadnoughts, which most people will probably make them as armored as possible, you’re going to need a lot of power to move all that weight. Speaking of power, you could also create multiple propulsion systems, ranging from very basic to highly advanced; and these same propulsion systems could possibly be utilized in other ways besides vehicles. As far as offensive weaponry, you could create special units that are meant to be used on vehicles. These things can be anything from simple machine guns to advanced cannons and anti-air guns that can be manned or set to auto target. This could be useful, because it would mean that in order to effectively operate a large Dreadnought, for example, you will require multiple people to help run the ship; which also encourages cooperative play.

      • #8154
        Okkelinor
        Member

        It’s can be funny, if on a big dreadnought every mover will need be operated by a single team member. And movement of large ship will depend on coherency of team’s labour 🙂

        Seriously, it’s mustn’t be allowed to create huge warships. It may be bikes, hoverbikes, boats or balloons with a tools for defending, but not battle cruisers, land tanks or flying fortresses with an ability to destroying houses, farms, plantations, statues and etc. Otherwise may be required an extra protection for Protections and especially for a Titans, who can be easy target for a heavy military vehicles.

      • #8155
        Sable501
        Participant

        Well, what’s the point of having a game where you can build what you want, if you can’t build what you want? I could see certain servers disabling ships that are too big, but I’m more for destructive servers where war is the main focus. War is a battle of resources, and in this game it is fundamental to gather resources. There are plenty of war games out there, but how many actually force you to build everything from scratch with only the things you have acquired? Not only that, but you can actually build it the way you want, not predetermined fabrications either; just your own imagination. Besides, it would be easy for servers that don’t want giant wars and battles to either limit the number of blocks that a ship can be, for example: no ship can exceed 1000 blocks, or simply disable the creation of the offensive weaponry. As for killing Titans, well it’s simply another way to kill a Titan, albeit it’s a pretty expensive option; but heavy military equipment is best suited to kill heavily armored enemies, so it kinda fits. Also, you can have anti-air weaponry on the ground, and giving Titans ranged abilities to combat airborne targets probably isn’t too big of a stretch either. Personally, I just want to build up resources and create a highly advanced fleet, and then go to war with someone who has done the same; all in the name of fun. You could probably have portals that teleport you and your fleet to empty worlds devoid of objects, for fun give it a space backdrop, where all you do is go to war with other fleets; when you die, you just pop back into your original world, no harm no foul. Also, teleporting to empty worlds not only prevent collateral damage, but would probably reduce potential server lag.

        Regardless, this feature could add so much to the game, and it opens a lot of doors for game play in general. Minecraft and all of its mods haven’t even come close to anything like it; this isn’t just a feature, it’s a whole new style of play.

    • #8156
      VexusOo
      Participant

      oh god so plantside 2? lul, idk about airship combat right now as oort online for while will be mostly nature based constructs, maybe some boats, flying boat ships like guns of Icarus would be more of “oort’s” style, but even if you suggested it as a late game feature, i don’t think people would vote that up as much over the more core stuff right now, that being said i think you’d just have to get enough people behind it who would be commit to the war , having to build your ships from scratch would tedious, being able to preset warships/blimps/etc would help that, as others said its a very late game feature but i think it could work.

      its possible that you can create space worlds as i’ve asked, huge 100k worlds low gravity with asteroids and small floating stations so actual space battling wouldn’t be far off.

      • This reply was modified 9 years, 10 months ago by VexusOo.
      • #8158
        Okkelinor
        Member

        Welcome to Oort Space Engineers =)
        EVE online as it is. Who spoke some about economic system? Space battles is all for us 😀

        Please, don’t take to heart. My loving to starships was breeded by K.Bulychev, S.Lem, R.Heinlein, and especially Strugatsky brothers. But here I prefer to take long yew bow and travel without Death Star in sky.

        • This reply was modified 9 years, 10 months ago by Okkelinor.
      • #8164
        Sable501
        Participant

        So, from what I’m hearing, you’d rather only allow people to build prefabricated vehicles that involve 0 creativity. I guess it would be weird for people to actually build stuff in this game to look and do what they want it to do. It’s not like people spend days or even weeks gathering the necessary resources to build ridiculous things simply because they want to. Honestly, who would go and spend a lot of time gathering resources, and then using said resources to craft whatever they want; in a game that is all about gathering resources so you can craft what you want? In fact, why don’t we remove the whole gathering resources and crafting portion of the game, and just give players stuff? That way nothing is tedious or time consuming, because no one would expect that from a game like this.

        Now, sarcasm aside, I am well aware that the core features take priority, but from what I was told, this is where people make suggestions. I am both suggesting and making a serious request. Although, if you think about it, isn’t it weird that even though we have had war ships for centuries and war planes for decades, yet in this game no one can make either of those things; yet they can do other fantastic things on land and land alone? Are there not countless models of aircraft and sea craft of varying shapes, sizes and styles? However, from what you’re suggesting, we shouldn’t be able to create what we want, just what someone else wants? Regardless, myself and a lot of players in Minecraft servers that do focus on clan wars, find it very frustrating that we cannot do this; we can only fight on land, with swords and bows, and nothing else. No cool technology, just the same old, boring stuff they’ve had since day 1. If you have mods, you can have some pretty neat guns and armor, and maybe a flying mount or two, but that’s about it. It’s a very dull way of fighting, especially in today’s day and age where those things are very commonplace.

        So, to reiterate, this is a suggestion forum, and I am making a suggestion. I do in fact realize that the core functions take priority, but I would very much like to see this added to the game at some point in time. I simply want to play the way I want to play, not the way someone else wants me to play. I’m not knocking how other people like to play, I’m just saying why can’t we all play the way we want to as well? It would be child’s play to disable the creation of these things in servers that don’t want them, but for the servers that do want them, why not let us have them?

    • #8167
      Havok40k
      Participant

      You’re basically creating an entirely new game with this concept. While there is nothing wrong at all with that, I feel it’s really unlikely it ever gets implemented to that full degree. I love the idea and implications of massive scale war and doomsday builds. I personaly hope to one day lead my armies on a crusade across the oort universe in a war for total domination. BUT at the same time, one has to consider what this does to the game for more casual players. Does a feature like this affect other players in a negative way? Is it fun for everybody involved? Oort is geared to fans of both MC and WoW. The game your describing sounds a lot like Eve Online mixed with like space engineer. (Both good games) I’m not entirely sure it would appeal to the target player base. I think custom made exploration vehicles are an awesome idea. Unstoppable war machines capable of raining pain from above… not so much.

      • #8168
        Okkelinor
        Member

        Absolutely concordant with first part, but I not want lead armies for total dominations 🙂

      • #8174
        Havok40k
        Participant

        Havok’s Hellions always needs more good soldiers 😉

      • #8177
        Sable501
        Participant

        Understandable, but my hope is that the developers can put in the main framework for this. I think that the reason the Archimedes ship mod for Minecraft was so buggy and server draining , was because the developers never even considered that notion; thus making it inherently flawed. I loved the mod though, I actually attached TNT dispensers on the underside that I could activate by pushing a button. I simply parked above an enemies’ base and pushed the button a couple times and not much would be left. Also, it doubled as my house, and since it was mobile it made me very hard to track down. Unfortunately, while I was very good at putting down other clans, since there were really no weapons that could seriously damage a ship that high in the air, it made game play a little easy; I was happy that I was dominating, but I was kinda sad no one could really retaliate. The weapons don’t have to be crazy either, imagine something like anti-air gun tier 1, tier 2 and tier 3; the same system could be applied to armor blocks. It wouldn’t be too crazy that numerous vehicles have weapons and armor; and since weapons are their own block, you could easily limit the number of weapons a specific type of vehicle could have. For example, fighter planes might be able to have two, while cruisers might be able to go up to ten. I imagine it wouldn’t too difficult to have it set to where the player is incapable of placing more than the allotted number of weapons on the ship. Similarly, you could also prevent players from putting weapons that are too powerful on a ship that is of a weaker class; you wouldn’t expect to find a laser cannon on a fighter plane. As for determining the class of the ship, it would be a simple chart of how many blocks make up the ship; for example: say 400 blocks or < = fighter plane, 800 blocks or < = bomber, 1200 blocks or < = frigate, 1201 blocks or > = cruiser, and then you could probably have a max block count of 2000. Again, that’s just an example. Now, for servers that do not want vehicles or weapons, since weapons are their own block and there will most likely have to be a special block that the player will have to activate in order to pilot the vehicle, then all the server would have to do is disable the use, placement, and creation of those special blocks and/or weapons. To be honest, I just hope they put in the basic framework for this, and modders can flesh it out later; because I would rather not see a repeat of the Archimedes mod in this game, which was unfortunately disappointing in how broken and laggy it was. As an afterthought, having flying ships with armor and weapons means that the developers could also throw in flying creatures; maybe even Titans.

      • #8178
        Okkelinor
        Member

        I think, it’s a wrong way – do artificial division into classes. It’s good in Robocraft, but bad in sandbox game as Oort. Right way, as I see, in a vehicle’s constructions like a great redstone scheme. If you need to move a lot of structure blocks, you need to have more movers. If you want add on board some weapons, you need to add more signal connections, what will make vehicle heavier and will require increasing usable power of all system.
        In this way, here is not artificial border of system’s complexity, but it have native limitation as in real world. If you want to construct LZ 129 “Hindenburg”, you need arrange for helium’s supplies from USA, or use very dangerous hydrogen and be ready for calamity.

      • #8180
        Sable501
        Participant

        I like that idea, I appreciate the realism of it. With your way, the actual weight of the ship determines how many engines and/or power you need. If you want more weapons, then that requires a more complex redstone setup, and the weapons also add weight and require additional power. I think that’s what you’re trying to say anyway.

      • #8184
        Okkelinor
        Member

        Yes, it’s really what I tried to say. Light vehicles like a hoverbikes for adventures and heavy vehicles like a dreadnoughts for munchkins.
        I’m sorry, if my words not always are intelligible.

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