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January 22, 2015 at 2:41 am #7754PunixParticipant
javascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator) Creating 14 fast allocators
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
tasks.cpp(17): (Tasks::Initialize) Initializing TBB task scheduler. 9 threads
turbulenz.cpp(110): (turbulenz::Turbulenz::StaticInitialize) Enabling ENGINELOG
winsysteminfo.cpp(405): (turbulenz::GetSystemInfo) SystemInfo:
winsysteminfo.cpp(406): (turbulenz::GetSystemInfo) cpuDescription : Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
winsysteminfo.cpp(407): (turbulenz::GetSystemInfo) cpuVendor : GenuineIntel
winsysteminfo.cpp(408): (turbulenz::GetSystemInfo) numPhysicalCores : 4
winsysteminfo.cpp(409): (turbulenz::GetSystemInfo) numLogicalCores : 8
winsysteminfo.cpp(410): (turbulenz::GetSystemInfo) ramInMegabytes : 32684
winsysteminfo.cpp(411): (turbulenz::GetSystemInfo) frequencyInMHz : 2494
winsysteminfo.cpp(412): (turbulenz::GetSystemInfo) architecture : x86_64
winsysteminfo.cpp(413): (turbulenz::GetSystemInfo) osName : Windows 7 Ultimate
winsysteminfo.cpp(414): (turbulenz::GetSystemInfo) osVersionMajor : 6
winsysteminfo.cpp(415): (turbulenz::GetSystemInfo) osVersionMinor : 1
winsysteminfo.cpp(416): (turbulenz::GetSystemInfo) osVersionBuild : 7600
winsysteminfo.cpp(417): (turbulenz::GetSystemInfo) userLocale : en_US
standalone.cpp(160): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
standalone.cpp(161): (turbulenz::oortonline::GameCodeStaticInitialize) GameCodeStaticInitialize
standalone.cpp(67): (turbulenz::oortonline::NativeCode::StaticInitialize) STATIC INIT (TEMPLATE): NativeCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
nativeplatform_steam.cpp(28): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize) SteamServices::Initialize returned true
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
steam.cpp(1031): (turbulenz::SteamServices::GameOverlaySetNotificationCB) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GameOverlaySetNotificationCB) <– LEAVING FUNCTION
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
filecache.cpp(169): (turbulenz::FileCache::Initialize) Cache dir: C:\Program Files (x86)\Steam\userdata\802099\324510\local\static-cache\
standaloneplatformreaders.cpp(593): (turbulenz::StandalonePlatform::SetHttpCachePath) HttpCache: enabled (C:\Program Files (x86)\Steam\userdata\802099\324510\local\static-cache)
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standalone.cpp(176): (turbulenz::oortonline::GameCodeInitialize) –> ENTERED FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 0000000008CEF720
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (oortonline::NativeCode): 0000000008CEF720
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 00000000041C25A0
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (WebWorker): 00000000041C25A0
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) <– LEAVING FUNCTION
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
engine.cpp(658): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL) Using launch url: https://ga.me/games/oortonline-preview/play
uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize) URL https://ga.me/games/oortonline-preview/play:
uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
steam.cpp(987): (turbulenz::SteamServices::GetUserID) –> ENTERED FUNCTION
steam.cpp(995): (turbulenz::SteamServices::GetUserID) user id: 76561197961067827
steam.cpp(-1): (turbulenz::SteamServices::GetUserID) <– LEAVING FUNCTION
steam.cpp(874): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(905): (turbulenz::SteamServices::GetAuthSessionTicket) Got auth token (234 bytes)
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
steam.cpp(799): (turbulenz::SteamServices::UserStatsReceivedCB) got stats
steam.cpp(956): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) –> ENTERED FUNCTION
steam.cpp(937): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) –> ENTERED FUNCTION
steam.cpp(942): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) making callback (true) …
steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) <– LEAVING FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) <– LEAVING FUNCTION
engine.cpp(1710): (turbulenz::StandaloneEngine::DownloadCode) GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/P/h6AVuEQ6oVZJNgmGNGN1lQEzT_x-9tLV5TzCuRMxEA61acd.tzo
engine.cpp(1736): (turbulenz::StandaloneEngine::RunCode) Code data is .tzo
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: standalone startup…
turbulenz.cpp(780): (turbulenz::Turbulenz::SetProperty) VMath object set. MathDevice will be overridden.
turbulenz.cpp(802): (turbulenz::Turbulenz::SetProperty) createTechniqueParameterBuffer set.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:”plugin”}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},”resources”:{}}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:”US Dollar”,”alphabeticCode”:”USD”,”numericCode”:840,”minorUnitPrecision”:2}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
glextra.cpp(73): (turbulenz::GLExtraInitialize) GLInfo:
glextra.cpp(74): (turbulenz::GLExtraInitialize) vendor : NVIDIA Corporation
glextra.cpp(75): (turbulenz::GLExtraInitialize) renderer : GeForce GTX 870M/PCIe/SSE2
glextra.cpp(76): (turbulenz::GLExtraInitialize) version : 4.5.0 NVIDIA 347.09
glextra.cpp(108): (turbulenz::GLExtraInitialize) extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
glextra.cpp(112): (turbulenz::GLExtraInitialize) WGL_EXT_swap_control
networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize) certificate path: C:\Program Files (x86)\Steam\steamapps\common\Oort Online\ca-bundle.crt
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(809d80e162b4c4e4fdfcbe54)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: 809d80e162b4c4e4fdfcbe54
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone – fake worker
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebWorker ready -
January 22, 2015 at 4:41 am #7757HawkatomMember
javascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator) Creating 14 fast allocators
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
tasks.cpp(17): (Tasks::Initialize) Initializing TBB task scheduler. 5 threads
turbulenz.cpp(110): (turbulenz::Turbulenz::StaticInitialize) Enabling ENGINELOG
winsysteminfo.cpp(405): (turbulenz::GetSystemInfo) SystemInfo:
winsysteminfo.cpp(406): (turbulenz::GetSystemInfo) cpuDescription : Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
winsysteminfo.cpp(407): (turbulenz::GetSystemInfo) cpuVendor : GenuineIntel
winsysteminfo.cpp(408): (turbulenz::GetSystemInfo) numPhysicalCores : 4
winsysteminfo.cpp(409): (turbulenz::GetSystemInfo) numLogicalCores : 4
winsysteminfo.cpp(410): (turbulenz::GetSystemInfo) ramInMegabytes : 12270
winsysteminfo.cpp(411): (turbulenz::GetSystemInfo) frequencyInMHz : 3093
winsysteminfo.cpp(412): (turbulenz::GetSystemInfo) architecture : x86_64
winsysteminfo.cpp(413): (turbulenz::GetSystemInfo) osName : Windows 7 Home Premium
winsysteminfo.cpp(414): (turbulenz::GetSystemInfo) osVersionMajor : 6
winsysteminfo.cpp(415): (turbulenz::GetSystemInfo) osVersionMinor : 1
winsysteminfo.cpp(416): (turbulenz::GetSystemInfo) osVersionBuild : 7601
winsysteminfo.cpp(417): (turbulenz::GetSystemInfo) userLocale : en_US
standalone.cpp(160): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
standalone.cpp(161): (turbulenz::oortonline::GameCodeStaticInitialize) GameCodeStaticInitialize
standalone.cpp(67): (turbulenz::oortonline::NativeCode::StaticInitialize) STATIC INIT (TEMPLATE): NativeCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
nativeplatform_steam.cpp(28): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize) SteamServices::Initialize returned true
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
steam.cpp(1031): (turbulenz::SteamServices::GameOverlaySetNotificationCB) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GameOverlaySetNotificationCB) <– LEAVING FUNCTION
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
filecache.cpp(169): (turbulenz::FileCache::Initialize) Cache dir: C:\Program Files (x86)\Steam\userdata\73540766\324510\local\static-cache\
standaloneplatformreaders.cpp(593): (turbulenz::StandalonePlatform::SetHttpCachePath) HttpCache: enabled (C:\Program Files (x86)\Steam\userdata\73540766\324510\local\static-cache)
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standalone.cpp(176): (turbulenz::oortonline::GameCodeInitialize) –> ENTERED FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 000000001C4C3430
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (oortonline::NativeCode): 000000001C4C3430
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 000000001C4C0D00
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (WebWorker): 000000001C4C0D00
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) <– LEAVING FUNCTION
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
engine.cpp(658): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL) Using launch url: https://ga.me/games/oortonline-preview/play
uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize) URL https://ga.me/games/oortonline-preview/play:
uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
steam.cpp(987): (turbulenz::SteamServices::GetUserID) –> ENTERED FUNCTION
steam.cpp(995): (turbulenz::SteamServices::GetUserID) user id: 76561198033806494
steam.cpp(-1): (turbulenz::SteamServices::GetUserID) <– LEAVING FUNCTION
steam.cpp(874): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(905): (turbulenz::SteamServices::GetAuthSessionTicket) Got auth token (240 bytes)
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
steam.cpp(799): (turbulenz::SteamServices::UserStatsReceivedCB) got stats
steam.cpp(956): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) –> ENTERED FUNCTION
steam.cpp(937): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) –> ENTERED FUNCTION
steam.cpp(942): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) making callback (true) …
steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) <– LEAVING FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) <– LEAVING FUNCTION
engine.cpp(1710): (turbulenz::StandaloneEngine::DownloadCode) GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/P/h6AVuEQ6oVZJNgmGNGN1lQEzT_x-9tLV5TzCuRMxEA61acd.tzo
engine.cpp(1736): (turbulenz::StandaloneEngine::RunCode) Code data is .tzo
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: standalone startup…
turbulenz.cpp(780): (turbulenz::Turbulenz::SetProperty) VMath object set. MathDevice will be overridden.
turbulenz.cpp(802): (turbulenz::Turbulenz::SetProperty) createTechniqueParameterBuffer set.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:”plugin”}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},”resources”:{}}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:”US Dollar”,”alphabeticCode”:”USD”,”numericCode”:840,”minorUnitPrecision”:2}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
glextra.cpp(73): (turbulenz::GLExtraInitialize) GLInfo:
glextra.cpp(74): (turbulenz::GLExtraInitialize) vendor : NVIDIA Corporation
glextra.cpp(75): (turbulenz::GLExtraInitialize) renderer : GeForce GTX 660/PCIe/SSE2
glextra.cpp(76): (turbulenz::GLExtraInitialize) version : 4.3.0
glextra.cpp(108): (turbulenz::GLExtraInitialize) extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
glextra.cpp(112): (turbulenz::GLExtraInitialize) WGL_EXT_swap_control
networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize) certificate path: C:\Program Files (x86)\Steam\steamapps\common\Oort Online\ca-bundle.crt
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(a41f309812b4c4e42857c054)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: a41f309812b4c4e42857c054
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone – fake worker
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebWorker ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Getting auth token for Hawkatom
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Getting steam ticket
steam.cpp(874): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
nativeplatform_steam.cpp(717): (turbulenz::NativePlatform::SteamAuthGetSessionTicketMethod) 240 bytes
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Login to Discovery Server https://wcds1.turbulenz.com:8902
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Login complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
javascriptengine_v8.cpp(2581): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2582): (turbulenz::JavaScriptEngine::HandleException) TypeError: Cannot read property ‘-2147450881’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)
javascriptengine_v8.cpp(2583): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2323): (turbulenz::JavaScriptEngine::V8GetStackTrace) 0 frames
standalonejsengine.cpp(37): (turbulenz::StandaloneJSEngine::DoReportException) !! ERROR : oortonline-preview:1222:70:Exception: TypeError: Cannot read property ‘-2147450881’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
javascriptengine_v8.cpp(2581): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2582): (turbulenz::JavaScriptEngine::HandleException) TypeError: Cannot read property ‘2147450879’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)
javascriptengine_v8.cpp(2583): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2323): (turbulenz::JavaScriptEngine::V8GetStackTrace) 0 frames
standalonejsengine.cpp(37): (turbulenz::StandaloneJSEngine::DoReportException) !! ERROR : oortonline-preview:1222:70:Exception: TypeError: Cannot read property ‘2147450879’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
javascriptengine_v8.cpp(2581): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2582): (turbulenz::JavaScriptEngine::HandleException) TypeError: Cannot read property ‘2147385343’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)
javascriptengine_v8.cpp(2583): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2323): (turbulenz::JavaScriptEngine::V8GetStackTrace) 0 frames
standalonejsengine.cpp(37): (turbulenz::StandaloneJSEngine::DoReportException) !! ERROR : oortonline-preview:1222:70:Exception: TypeError: Cannot read property ‘2147385343’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)- This reply was modified 9 years, 11 months ago by Hawkatom.
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January 22, 2015 at 9:59 am #7765tzdavefooksKeymaster
Thanks for the bug report. I have a fix for the bug (will go in the next minor release). However, I’m curious, what are you doing in the game when it crashes like this? I can’t get the game to crash in this way.
Also, why do you keep reconnecting to the callaw world?
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February 8, 2015 at 7:53 pm #8096JimmyMember
Problem Event Name: APPCRASH
Application Name: oortonline.exe
Application Version: 0.1.0.0
Application Timestamp: 54d0ad63
Fault Module Name: MSVCR120.dll
Fault Module Version: 12.0.21005.1
Fault Module Timestamp: 524f83ff
Exception Code: c000001d
Exception Offset: 0000000000092bc3
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1053
Additional Information 1: 5553
Additional Information 2: 555302dfc70e2b9ddb63051ebef5bfff
Additional Information 3: 9767
Additional Information 4: 97671aa85b9209a35438d392470d7077crash on startup, could never even play the game 😛
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