Creature (and AI) Ideas!

Home Forums Suggestions Creatures Creature (and AI) Ideas!

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    • #5534
      SeshinaTekinaGemu
      Participant

      I got a few ideas for creatures, as I already know they are varied.
      1) Adaptability on Hostile Creatures. Creatures should learn some stuff when players are fighting them, so when we learn their fighting style, they learn ours. They shouldn’t be some dumb thing we are fighting and grinding. Also, creatures should have the ability to run away if endangered, though some can fight to the death if they want. (Or if its a Titan, in which it has to stay)
      2) Cross Breeds (Already suggested by others, but I thought I wanted to put my opinion on here) should be a thing between animals from other worlds but have related qualities, like if a ram from Callaw breaded with another ram, but this one is from a different world, creating a new version of the ram. There should also be a chance that the child of the cross breed is hostile to players, making cross breeding more dangerous.
      3) Pets is a very huge topic on here, and I would like to put my idea here also. Pets should be ranged from different types, some pets would be a Nurdios, which is a pet that guards the player no matter what (Unless told not to), and the other type of pet should be Hosis, a house pet that looks all “cute” and will stay home half the time and is more decorative than useful. There is one more type of pet called the Vountas, Mountable creatures that can range from creatures that swim the depths to soaring creatures that act as if they own the skies. (The breeding system would work hand to hand with this.) Also, feeding your pet and giving it water should be a thing.
      4) Creature weaponizing and training should be a thing. You can train animals to fight or do simplistic tricks, give them armor, weapons (which would be based on the attacks of Claws: animals with claws could get this, Bite: Teeth could help out, Breath: Animals that breath a type of element can amplify their power, Screeches: Sound Amplifications that could damage or push enemies.), and special boosting foods. Training would consist of repetitive actions you command it to do, and as you pet levels up (There should be a leveling system for battle pets) they have the chance to obtain a skill that can be used.

    • #5569
      Umajianu
      Member

      1- Though harder to implement, this would make the game fantastic. Also, I think if a mob kills a player, or anything for that matter, it should level up. Yes, this does mean that there could be an omega monster out there who has killed dozens and will require an army to kill now.

      2- Great idea, perhaps the hostile ones can be domesticated later, though, and are stronger than the two prior breeds.

      3-I agree with variations on pets, house cats aren’t something to bring to the battlefield. On feeding, however, perhaps different foods benefit mounts/pets in different ways?

      4-Creature armor, especially mounts, must be a thing. Losing a well breed mount due to an ambush is no joyful manner, those things need to be protected.

    • #5602
      Kuma
      Member

      Good ideas, especially the AI one, except for the strict separating of pets into 3 classes. My giant battle cat/lion can be a sweet “little” kitty at home and I’d love to ride around on it. I want that to be one pet and not 3 different pets, I’d have to make look alike as good as possible^^

    • #5605
      SeshinaTekinaGemu
      Participant

      @Kuma
      It could be that there was pets that were under multipul classes, just it would be easier to classify certain pets in main categories.

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