hihihi, I was wondering what everyones role is in the production of Oort Online (all the devs). The team is not that big to devolop such a big game, at least that feels like it, still it seems so fast progressing… And yet probaply a big part of the team is working together and depending on people of the dev. team.
So to summary it: How does a week of work looks-a-like? are you all besides producing Oort Online still working on other games? what is the total weekly consumption of coffee? are devs multifunctional (does some devs besides i.e. programming also art/design for the game? And how do you set up your next goal, since there are bugs to solve, new products to be produced to implement in Oort Online, etcetera…
And so much more questions hahaha!