Few ideas

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    • #5928
      ShadowFox
      Participant

      Marriage system
      Couples skills
      Skill board so players can choose character growth
      Trade posts
      Guild resources in guild storage
      Storage defenders
      Siege weapons
      Leveling NPC/defenders for posted guards… will attack any1 in enemy list or guild enemy
      Have a way to use a beacon to gain territory of another beacon
      Summons
      Guild donations and guild points for guild skills
      Weekly or monthly guild contests
      NPC merchants in capital and custom cities made by devs/players
      NPC quests (Easy servers and hard servers) for lvling and item hunting
      Guild war outpost (Ideal to keep location secrete) for attacking an enemy guild base
      Mapping skill to map enemy territory (Or sell for profit)
      Traps
      Relocation tickets (bronze for small moves, silver for large, gold for moving guild buildings to another server.)
      Rare metal for contest prizes
      Rare weak monster that drops rare food item

      These are just a few ideas… I hope this can feed others some creativity and try to come up with a system to use some of these in Oort or bring in new ideas.

    • #5929
      ShadowFox
      Participant

      I would like to see new server be wild until some1 finds the temple and beats the titan… After that NPC can develop and a Capital city can be made.

      It would also be neat to have personal portals that can take you anywhere you place second gate within same server.

      • This reply was modified 10 years ago by ShadowFox.
    • #6008
      ShadowFox
      Participant

      Portal in a jar… the person who crafts it can give it to some1 and when used, makes a 1 time use door to that player and lasts an hour.

      Example: Player A crafted “Player A’s portal in a jar” and gives it to Player B.
      If they split up to find a temple they can jump to each other this way.

      The downside is that others can use the portal as well so you’ll need to be discrete.
      Works inside beacons.
      Great way to allow espionage type looting of players.
      Spy vs Spy like skills would be a good idea too.

      Make it so players jump forward when they run to a ledge… They should be able to grab and pull themselves up…

      One of a kind legendary weapons
      Sniper rifle with zoom in scope

      NPC’s walk around doing laundry, shopping, and running errands
      Help NPC’s and get rewards or information to portals and temples.

      Sneak attacks
      Backstab
      Pick pockets
      In game criminal system, jail, wanted posters, bounty hunters, red names when killing players

      Guilds war over capital beacon, can place tax on shops and travel.
      only 1 capital per guild and guild must surround capital.

      Guilds and players should have only 10 beacons, 1 main large beacon and 9 sub beacons.
      Guilds can only place small beacons within range of main beacon.

      Guild beacons can be attacked with siege weapons of another enemy guild.
      Siege weapons must be with in a war camp similar to a beacon.

    • #6034
      Havok40k
      Participant

      The one idea from all of that that I liked most is red names when killing players. It should remain red for 24 hours after the fact.

      Add to that a counter that shows how many players you have killed during that time with each kill resetting your timer.

      I’d also love it if slain players dropped a self named item as proof of their demise, useful for bounty purposes.

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