On the topic of Boss fights.

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      DarthKaspa
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      I noticed in the concept art there are huge titans that will be in Oort Online. Just like many gamers, I’m a huge fan of boss fights and anything to do with large enemies. Seeing that this is a voxel game, how would their presence in these custom destroy-able worlds have an impact to player made structures? Also, how would fighting something like this work? In another more famous voxel game(Not sure if we can mention relate-able titles) the fights seemed awkward and not really that fun. In another post I seen the mention of grappling hooks. Now if there is a Shadow of the Colossus feel to the fights that would amazing. Anyways, I would love to hear more about it!

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