Run-time crash

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    • #5113
      Brook
      Member

      Application: oortonline.exe
      Framework Version: v4.0.30319
      Description: The process was terminated due to an unhandled exception.
      Exception Info: System.AccessViolationException
      Stack:
      at turbulenz.CLRWrapper.TickEngine()
      at templateapp.TZHwndHost.Tick(System.Object, System.EventArgs)
      at System.Windows.Threading.DispatcherTimer.FireTick(System.Object)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
      at System.Windows.Threading.DispatcherOperation.InvokeImpl()
      at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
      at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
      at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
      at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
      at System.Windows.Threading.DispatcherOperation.Invoke()
      at System.Windows.Threading.Dispatcher.ProcessQueue()
      at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
      at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
      at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
      at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
      at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
      at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
      at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
      at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
      at System.Windows.Threading.Dispatcher.Run()
      at System.Windows.Application.RunDispatcher(System.Object)
      at System.Windows.Application.RunInternal(System.Windows.Window)
      at System.Windows.Application.Run(System.Windows.Window)
      at templateapp.App.Main()

    • #5126
      Yotes
      Keymaster

      Thanks for reporting this issue. We will look into this.

    • #5174
      James
      Keymaster

      The game generates debugging logs in:

      Mac OS X at /tmp/tblz_log.txt
      Windows at c:\temp\tblz_log.txt

      (Assuming the folders exist.)

      Can you send a log after the game crashes?

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