Home › Forums › Suggestions › Multiplayer › special guild beacons: battles
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August 6, 2014 at 6:18 pm #2590agent_dmxParticipant
i previous idea was having special beacons for a turf-wars idea, but now i got a much better idea: a guild can declare war, or alliance. but only to guilds that enables GvG(guild vs guild).
if your guild has GvG enabled there will be 1 or multiple periods of battle time. in battle time blocks in the guild area cannot be harvested(you can break them but not get them back). this is the time your guild can get attacked by another guild. but only if they have war. also if you are in battle time chests(or any other storage) in the guild area will be saved and the full chest will replace with empty chests. if battle time is over the whole guild area will reset to his original state BEFORE battle time. including the full chests
this is all for a reason: because in every battle you have the goal of getting to the enemy’s beacon and destroying it. destroying the beacon will rank you up in the GvG section. i think the ranking system should work like this: if the beaten guild is lower ranked than your guild go 1 rank up. if the beaten guild higher in rank is use this algorithm: GuildRank=(BeatenGuildRank-GuildRank)/4+GuildRank. and round it up to a full number.
every week there can be just 3 victories between 2 guilds. for example: guild 1 has defeated guild 2 3 times, they can’t attack each other. guild 1 has defeated guild 2 1 time and guild 2 defeated guild 1 2 times, they can’t attack each other. guild 1 has 3 attempts on guild 2, but has defeated guild 2 just 2 times. they can still attack each other.
a guild can only switch from non GvG mode to GvG mode. this way they can prepare the guild area for battle but not quit when they are in the middle of it. maybe they will have every year the chance to switch back to non GvG. and maybe it is a good idea to have the most powerful defensive systems(things like auto-turrets) only craft-able if you have GvG enabled
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