Spreading Biomes. Hazard weather. Multiple skies.

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    • #5671
      Rukio
      Member

      =============Worlds
      + A biome that spreads, spawning hideous creatures.
      – Destroying creatures fights back the infection.
      – Think Terraria’s corruption
      – Placing certain blocks cures a radius
      – Being in this terrain debuffs the player. Ie slower movement speed, slowly degrading health
      – Protective craftable armor that lets the player resist the debuffs
      + Hazard weather effects, raining fire, acid rain,
      + Arctic/Polar worlds should get aurora borealis
      + Deserts have mirages in distances (Fake land)

    • #5677
      Pharoah
      Participant

      The second I read the first line, The corruption is the first thing that came to mind.

    • #5749
      /.-
      Member

      I think those are great ideas, how about things like hail, fog, blizzards, sandstorms, lightning storms, oceanic storms (waves and such), volcanic eruptions, locust swarms, flooding, meteor showers, wildfires, extreme winds, unfiltered ultraviolet rays, man eating plant infestations, corrupt titans (bringing corruption to new areas), pollen explosions, predatory bird migrations, bee hives, tornadoes, eclipses, magma spouts, earthquakes, plasma clouds, torrential rains, frost overs (everything freezes), toxic gas releases, and droughts.

    • #7063
      Lilem
      Member

      Expansive biomes is a great idea in general, no just in application to “corruption”-like theme. Imagine a Winter biome that is fueled by a relic of some kind, which slowly expands, converting nearby lands into glaciers, covering trees with snow, for example!
      Destroying/capturing this “relic” might be an asset, because you could create a certain biome by placing the relic anywhere you want (but the expansion should be somehow limited, so it couldn’t potentionally convert the whole world). Also maybe without this powering relic things could get back to normal?

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