Home › Forums › General Discussion › Thoughts for the devs. I guess????
- This topic has 12 replies, 5 voices, and was last updated 10 years ago by Thorbjorn.
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December 4, 2014 at 5:05 am #6153GreyMember
So I noticed on pixelmon for minecraft, if I understand correctly, that they let some people do modeling. So, I was wondering if the developers might have thought about, or might think about, letting certain people who have the same software or compatible whatever is needed to do so. Maybe have them volunteer to make some models of their own. Maybe some animations, and if they fit with your needs, or you like them, have them added; such as a race or npc etc…
The developers could pick out of the simulation privately, have them all posted on forums and have them voted on and have them marked on their pending you could come up with whatever you decide is best.
Also, I think it would be cool if you had a similar approach to NPC’s talking, if you decide to do so, having actual players or people you support the game submit their entries, post a script and have them send them in.
Of course, make it all volunteer work, with a possibility of having their work added and only have certain people do this.
As time goes on you will know what people do the best work for helping.
If you used the forums to do this, I believe, people will want to go onto them more often.
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December 4, 2014 at 5:05 am #6154GreyMember
You could also send out a copy of a model of things you made or just concept art of; say an Oort bandit, and the people who volunteer can tweak it and make similar types of the same thing and those you have many types of bandits for different worlds and they would look different for the different level they were like a level 12 bandit could be different than a level 65 bandit or a sea bandit compared to a fire bandit.
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December 4, 2014 at 5:06 am #6155GreyMember
I was also thinking of having NPC’s start as a nomadic, caravan, or tribe groups. It would be an interesting way to introducing new NPC races and also making some way to zone buildings could help that way if these caravans come through a player built town or cap them. Some NPC’s can stay and depending on how different buildings are zoned, they take the role of that building like a guard tower or a bunker. They would become guards or an open shop. They can have the caravan NPC open shop and maybe just settle in homes and all that. Like a way for players who built to set up areas for NPC’s to take over and if they were closed then they could walk around town or go home and they also could complain to players, like if there were jobs, but no homes. Also, having the ability to upgrade or improve the NPC trade or tasks would also add a lot. But, have tasks or requests that the players do, like “Oh, this shop doesn’t have so and so items.” or “has low supplies”, then have them ask players to build roads from town to town or craft and set up cameras and security stuff to help guards catch more people or just add more homes to have more guards.
NPC’s could also travel from town to town so they might need to be protected or maybe they look good to attack. You could go many different ways with these ideas adding lots of quests, jobs, and ways to improve the love for the game.
It could also find positive and interesting ways to deal with PvP and griefing like for those players that love those types of games and bring those behaviors over to Oort. I’m sure there’s a lot of people that do it for fun or Call of Duty vs. Payday wouldn’t do so well or why even give the ability to sneak and steal in Skyrim, probably because people love having that option and for people who are against it- give them beacons or terrants for cities, capitals, towns, and all that. Have the players who build upgrade and improve towns to deal with these issues and if a town is neglected then have the NPC’s riot, commit crime, and, if left in that state for a long time, the NPC’s spread and find another place to cause trouble, possibly becoming bandits or giving a wandering builder a fun interesting and challenging project to work on to try and bring peace protect that group of NPC’s.
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December 4, 2014 at 6:10 am #6158Patfor333Participant
While I don’t like the idea of humanoid NPCs and I hate the idea of NPC markets, I like your other idea you posted.
Someone should make a forum for player submitted concepts. There could be drawings, stories, maybe even modellings. An artist could submit their post where the devs could check it out. Even non devs could comment on the submissions, giving the devs a gauge on how much the community likes it.
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December 4, 2014 at 8:03 am #6159GlovermanParticipant
@Grey, This would be a great idea to implement although there is one minor concern that can be thought of at a glance:
How do you account for floating cities? Its not big deal, it may be assumed these cities would have to have some access to land, but there are servers (can’t think of a specific one at the moment) that are based largely on the floating blocks theme.
Don’t get me wrong, skyship caravans would be cool as hell but unlikely. If there is another work-around then I’m completely down with your idea.
@Patfor333, Dude ease up on the hatred of NPCs, they are a necessary part of any concrete MMO. I understand you’re fear of too much NPC interaction messing up player-to-player based immersion but I wouldn’t sweat it. It just a mechanism to grease the wheels of story, interaction with other players, and mercantilism.-
December 4, 2014 at 9:54 am #6167KumaMember
With the wonderstruck team I’d say not even skyship caravans are impossible or unlikely^^ It’ll just take it’s time to see if they’re needed.
I understand Patfor, I’d also prefer to have as little human NPCs as possible. Even though your right that NPCs are needed in almost every normal MMO, where the World is already built and the stories are finished and just have to be told. This isn’t the case in Oort. WE make the stories, WE make all (or at least a big junk, and the most valuable) quests, WE build our worlds. NPCs aren’t needed in the form other MMOs need them. But some purposes of them are the same in Oort as in other MMOs. For example, we need money sinks to basically destroy all the money we generate by hunting monsters and farming wood,ores etc. which regenerates.
The other thread had some good ideas on how we could implement human like NPCs without destroying the player to player interaction.
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December 4, 2014 at 8:35 pm #6206GreyMember
Well as for sky cities, I don’t really have a concrete idea. Maybe an elevator or something. Skyships if possible or even not have them in that city if it becomes an issue to have them there. I’m sure that the devs could make some cool or nifty way of doing so. Maybe have a portal that is in the in the floating city that actually would probably be the easiest way to do so. They already want us to take things back and forth via portal and state that we will be able to make our own. Mostly, I Think, if the people that use that town the most want them they could figure it out.
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December 4, 2014 at 11:07 am #6169ThorbjornMember
It would be cool if you would want to submit your Npc idea here: http://oortonline.com/forums/topic/npcs/
Extra input is always appreciated.
(Though i am personally against Npc’s who add resources into the game when the game is supposed to have a very player driven economy)
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December 4, 2014 at 8:40 pm #6210GreyMember
Do you want me to copy and paste or just throw in the same ideas there?
Forums seem kinda dead at times and add the fact that I have no idea were to post what. HAHAHA -
December 4, 2014 at 8:48 pm #6211ThorbjornMember
Well yes it helps people find what they are looking for when browsing the forum, this post isn’t even in suggestions.
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December 4, 2014 at 8:36 pm #6207GreyMember
As for NPCs, I was thinking they would be more of peons. They would do work and give out requests, filter items and so forth between cities.
If a player wants to go questing, the NPC could tend their farms.
A player has some blocks they don’t want or an item they don’t want they could sell that item to the NPC’s which could transport it and sell it the items getting gold and pump it through the worlds of oort. I was just thinking of ways that they could be there and help the game without taking away from it so it would be the players that do everything, just NPC’s would be the little ants. So, things the players don’t want like sit in front of a shop all day hoping for people to come by or guard their town sometimes players will want the freedom to go do other stuff build more, hunt more, quest more, and PvP more. I was just hoping to find an interesting way to allow all of it to flow better so the NPC’s wouldn’t add resources. Really, they could get this all from the players that loved that town or city that wanted to improve the their home base such as if a guild built a home tower or tavern and built around it they could use the NPC’s to make it more lively and all that.Also, the zoning idea was mostly for like say you build a town and you don’t want NPC’s to stay then you didn’t have to have them stay and you could possible have away for them not to come to your town at all.
Oh! and if you have better ideas, feel free to tweak mine. If we could find a solution that everyone likes and the devs think it’s doable and fits with their idea of oort, then why not? We might make it pretty cool.
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December 4, 2014 at 8:50 pm #6213ThorbjornMember
My ideas are all outlined here:
http://oortonline.com/forums/topic/npcs/ (Check the bottom too there is some updated parts there)
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December 4, 2014 at 8:38 pm #6208GreyMember
I just thought of something. If there was a way to see NPC stats and even hire them when they come throw it would give players more power and make them have more choice over where they want what NPC and if they’re there for a while, the devs could make quest for the NPC. This would give the NPC money from the player which, in return, could be filtered to the shops which could allow the NPC’s to buy goods and materials from the players and thus build an economy that way the hiring could be like a one time thing of like 500 gold or 5000 gold.
And once the gold is in the market it can be shot back and forth from players to NPC’s.
- This reply was modified 10 years ago by Grey.
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