Would it be possible that players can craft traps, like stepping over something and set something off? Like the ground below them activates and they fall into a dark monster populated room?
I think it would be pretty neat if you can set up traps to protect big bases so people can’t raid your guild’s castle/village etc.
The beacon system is going to protect your home from others. It won’t let them build on your land. Think they mentioned a system where you can select who can build inside it. Also so you couldn’t get killed by other players while inside it.
Now they were also talking about including a system where you can set it so you can PvP in your beacon. So you could have big Castle vs castle matches and whatnot. Traps would be cool there in this scenario.
The title instantly made me think of traps to hunt game in the woods. You know, for food and such. I’d like to see this added in time, as an added class or such.
And if any human player might get caught in it .. well, oops? ^^