Update 75 & 76

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    • #4311
      Rob
      Participant

      LATEST RELEASE NOTES:

      Tag:76
      Fixes:
      * Fix a server crash due to inventory internal changes.
      * Fix breaking blocks on server-side when moving mouse around after holding left mouse button.

      Tag:75
      New Features:
      * Added developer only protected areas for testing.
      * Added PVP so that players can fight in dedicated areas on non-PVP worlds.
      * Back-pack items will now be dropped as a single collectable instead of many to avoid
      combat arenas being completely flooded everytime someone is killed.
      * Range combat prototype:
      * Projectiles and ray-cast bullets.
      * Knock-back and damage on hits.
      * Client side prediction of player’s own projectiles
      * Full lag compensation for combat taking into account all clients’ latencies
      * Reloading, cooldowns and weapon charging.
      * Handgun:
      – Ray-Cast fire. Fires bullets and shrapnel.
      – Instant fire, left-mouse click will shoot weapon.
      * Slingshot:
      – Projectile fire. Fires shrapnel and pebbles.
      – Charged fire, hold left-mouse to charge a longer shot, release to fire.
      * Shrapnel does twice the damage, but has half the range and cannot bounce when fired as projectile.
      * Pebbles can bounce off walls before hitting people.
      * Drag ammo onto weapon to associate it. From that point on (if association is valid), that weapon
      will reload that ammo type. Reloading will be automatic when reaching 0 on weapon, or can be
      manually invoked with R. Note, whilst holding a weapon R will not toggle slopes.
      Fixes:
      * Fix for tools being able to stack.
      * Fix for item counts not appearing for torches/apples.
      * Prevent pressing quick-use buttons whilst outside of backpack.

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