Tagged: news, notes, release, release notes, update
- This topic has 4 replies, 5 voices, and was last updated 10 years, 3 months ago by James.
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September 22, 2014 at 2:13 pm #4487RobParticipant
Tag:77
New Features:
* Volumetric fog now takes into account block lighting, eg: yellow fog around yellow lights
when foggy enough to see the effect.
* Volumetric fog, HDR and Depth of Field now function entirely on the GPU. Each of the effects
is now far more accurate and detailed than the previous CPU based versions.
* Added toggle to options menu for volumetric fog and lens flare.
* Players now respawn randomly on the edge of the PvP beacons when you die inside them.
* Death camera! You can now still see what’s going on after you have died.
* Player cube model will now “fall over” once they are dead.
* Added a respawn button to the options menu (press O for options).
* Added option to change the render resolution to improve performance on high resolution devices.
* Added personal light source (visible only to the player) corresponding to the block type
selected in quick-use bar, i.e. equip torch and you get a flickering torch in your hand lighting
up the world. Effects all aspects of rendering including volumetric fog.Fixes:
* Increased underwater breathing time to around 17 seconds.
* Don’t render beacon names when “Beacons Effects” option is set to OFF.
* Fix for client crashing when moving tools in the inventory.
* Improve rubber banding when frame rate is <= 15 fps. * Fix for seeing lens-flare when underground. * Fix for beacons not being included in the fog calculations. * Fix for fog in reflections and portals. Fog is now consistent. * Fix for HDR not accounting for portals, and for world being made super bright when looking into water. * Fix for HDR not accounting for fog and particles. * Fix for fog not updating when weather effects were disabled. * Fix for artifacts of volumetric fog in caves. * Check for necessary webgl features at start up to provide a meaningful error dialog to users. * Fix entities underground being bright. * Fix torches not casting much light. * Fix back-sides of glass/leaves not being correctly lit. * Go back to server menu if server disconnects whilst in death-cam mode. * Various crash fixes for when server disconnects during play. -
September 22, 2014 at 2:20 pm #4488KarkoMember
W00t!
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September 22, 2014 at 4:18 pm #4490ArdosMember
Looking good.
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September 23, 2014 at 12:57 pm #4502BregmaMember
The various fog and HDR fixes definitely improve the experience. Karrea is no longer a thick yellow soup.
Rubber-banding seems improved on my sometimes-laggy internet connection, but that could just be because of a good day in vacuumland.
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September 23, 2014 at 7:31 pm #4521JamesKeymaster
> Rubber-banding seems improved on my sometimes-laggy internet connection, but that could just be because of a good day in vacuumland.
We’re constantly working on this. It’s particularly tough when the game isn’t running quickly (say 15fps-) and the ping time is high (say 200ms+).
However, we’ll keep improving it and making the game smarter to deal with it in the worse cases. Hopefully it’ll soon be an issue of the past…
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