Update 77

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    • #4487
      Rob
      Participant

      Tag:77

      New Features:
      * Volumetric fog now takes into account block lighting, eg: yellow fog around yellow lights
      when foggy enough to see the effect.
      * Volumetric fog, HDR and Depth of Field now function entirely on the GPU. Each of the effects
      is now far more accurate and detailed than the previous CPU based versions.
      * Added toggle to options menu for volumetric fog and lens flare.
      * Players now respawn randomly on the edge of the PvP beacons when you die inside them.
      * Death camera! You can now still see what’s going on after you have died.
      * Player cube model will now “fall over” once they are dead.
      * Added a respawn button to the options menu (press O for options).
      * Added option to change the render resolution to improve performance on high resolution devices.
      * Added personal light source (visible only to the player) corresponding to the block type
      selected in quick-use bar, i.e. equip torch and you get a flickering torch in your hand lighting
      up the world. Effects all aspects of rendering including volumetric fog.

      Fixes:
      * Increased underwater breathing time to around 17 seconds.
      * Don’t render beacon names when “Beacons Effects” option is set to OFF.
      * Fix for client crashing when moving tools in the inventory.
      * Improve rubber banding when frame rate is <= 15 fps. * Fix for seeing lens-flare when underground. * Fix for beacons not being included in the fog calculations. * Fix for fog in reflections and portals. Fog is now consistent. * Fix for HDR not accounting for portals, and for world being made super bright when looking into water. * Fix for HDR not accounting for fog and particles. * Fix for fog not updating when weather effects were disabled. * Fix for artifacts of volumetric fog in caves. * Check for necessary webgl features at start up to provide a meaningful error dialog to users. * Fix entities underground being bright. * Fix torches not casting much light. * Fix back-sides of glass/leaves not being correctly lit. * Go back to server menu if server disconnects whilst in death-cam mode. * Various crash fixes for when server disconnects during play.

    • #4488
      Karko
      Member

      W00t!

    • #4490
      Ardos
      Member

      Looking good.

    • #4502
      Bregma
      Member

      The various fog and HDR fixes definitely improve the experience. Karrea is no longer a thick yellow soup.

      Rubber-banding seems improved on my sometimes-laggy internet connection, but that could just be because of a good day in vacuumland.

    • #4521
      James
      Keymaster

      > Rubber-banding seems improved on my sometimes-laggy internet connection, but that could just be because of a good day in vacuumland.

      We’re constantly working on this. It’s particularly tough when the game isn’t running quickly (say 15fps-) and the ping time is high (say 200ms+).

      However, we’ll keep improving it and making the game smarter to deal with it in the worse cases. Hopefully it’ll soon be an issue of the past…

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