Tagged: update
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November 6, 2014 at 4:33 pm #4902tzdavefooksKeymaster
Tag:82 – Preparation for the Steam release
New Features:
* Lighting improvements:
– Options to turn on per-pixel lighting for voxels and foliage. Turning on per-pixel lighting will provide foliage with much more accurate lighting, and provide the voxels with proper faceted normals corresponding to the distortions in the geometry.
– With per-pixel lighting on, can also turn on smoothed normals in options menu affecting the voxel rendering to smooth off harsh edges in the lighting of the geometry.
* Grappling hooks:
– Grappling hook allows you to attach a rope to a fixed point in the world (up to a fixed range, currently 36m) and swing from / climb up / abseil down the rope.
– To use the grappling hook, equip it in quick use inventory and use left-mouse button to attach to the world (cursor will turn red if attachment is in range).
– Once attached, you can use left-click to safely try and reattach elsewhere without falling, or right-click to force-detach the rope.
– Whilst the grappling hook is equipped and active, using space/shift will let you ascend/descend along the rope.
– You are free to do everything you would normally do in-game whilst you are hanging from a rope, including mining, shooting people or moving things around in your inventory.
– You WILL receive impact damage on the rope, so don’t go slamming into a cliff if you value your life.
– You can, technically, use multiple grappling hooks at once, in which case the same rules apply with the currently equipped grappling hook being controlled with space/shift/left-mouse/right-mouse.
* GA.ME Username and Steam authentication.
* Added Game Menu
– Pressing O now bring up the game menu with links to options.
– Rename the Pause screen Worlds screen.
Fixes:
* Fix key/mouse states getting stuck and having to press them again
to reset their state.
* Fix beacon and resolution options not saving.
* Fix for rare crash after placing a block.
* Portals will now wait until some chunks have loaded before rendering (no more plain sky portals!).
* Fixed “null” users remaining connected to servers.Tag:81
New Features:
* Added the Threed world with floating islands.
* Fix block interaction issues on servers with more than one player joined.
* Fix z-fighting issues when standing very close to a portal.Tag:80
New Features:
* Database for Player Data
– Player inventory is transferred between all servers now (not just servers running on the same instance).
– Spawning into a new world through a portal should be slightly quicker.
* Errors Screen
– Various error cases are now shown to users when they occur.
Fixes:
* Fix for TAB and R (for slopes) not working correctly when standing next to a portal.
* Fixed inventory bar occasionally disappearing when walking through a portal.
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