Update 82 – Preparation for the Steam release

Home Forums News Update 82 – Preparation for the Steam release

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      tzdavefooks
      Keymaster

      Tag:82 – Preparation for the Steam release
      New Features:
      * Lighting improvements:
      – Options to turn on per-pixel lighting for voxels and foliage. Turning on per-pixel lighting will provide foliage with much more accurate lighting, and provide the voxels with proper faceted normals corresponding to the distortions in the geometry.
      – With per-pixel lighting on, can also turn on smoothed normals in options menu affecting the voxel rendering to smooth off harsh edges in the lighting of the geometry.
      * Grappling hooks:
      – Grappling hook allows you to attach a rope to a fixed point in the world (up to a fixed range, currently 36m) and swing from / climb up / abseil down the rope.
      – To use the grappling hook, equip it in quick use inventory and use left-mouse button to attach to the world (cursor will turn red if attachment is in range).
      – Once attached, you can use left-click to safely try and reattach elsewhere without falling, or right-click to force-detach the rope.
      – Whilst the grappling hook is equipped and active, using space/shift will let you ascend/descend along the rope.
      – You are free to do everything you would normally do in-game whilst you are hanging from a rope, including mining, shooting people or moving things around in your inventory.
      – You WILL receive impact damage on the rope, so don’t go slamming into a cliff if you value your life.
      – You can, technically, use multiple grappling hooks at once, in which case the same rules apply with the currently equipped grappling hook being controlled with space/shift/left-mouse/right-mouse.
      * GA.ME Username and Steam authentication.
      * Added Game Menu
      – Pressing O now bring up the game menu with links to options.
      – Rename the Pause screen Worlds screen.
      Fixes:
      * Fix key/mouse states getting stuck and having to press them again
      to reset their state.
      * Fix beacon and resolution options not saving.
      * Fix for rare crash after placing a block.
      * Portals will now wait until some chunks have loaded before rendering (no more plain sky portals!).
      * Fixed “null” users remaining connected to servers.

      Tag:81
      New Features:
      * Added the Threed world with floating islands.
      * Fix block interaction issues on servers with more than one player joined.
      * Fix z-fighting issues when standing very close to a portal.

      Tag:80
      New Features:
      * Database for Player Data
      – Player inventory is transferred between all servers now (not just servers running on the same instance).
      – Spawning into a new world through a portal should be slightly quicker.
      * Errors Screen
      – Various error cases are now shown to users when they occur.
      Fixes:
      * Fix for TAB and R (for slopes) not working correctly when standing next to a portal.
      * Fixed inventory bar occasionally disappearing when walking through a portal.

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