Home › Forums › General Discussion › World size
- This topic has 17 replies, 12 voices, and was last updated 9 years, 8 months ago by Brook.
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January 22, 2015 at 7:54 pm #7776
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January 22, 2015 at 11:56 pm #7780drthmikMember
well Minecraft is 66,000,000 blocks across
though that doesn’t mean anything about Oort
It cannot be endless, though it may be very VERY VERY big…
I can’t help it!
How big IS the World?-
January 23, 2015 at 7:43 pm #7786ZoulsParticipant
big. they can make insanely huge worlds, but no they are not endless. the ”middle” / ”standard” world size will be 16 x 16 km (where 1 block is 1 meter) and also they have or is going to add an option that makes the world connect, so you can run in 1 direction and you will eventually come back to your starting area. like the real world.
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January 24, 2015 at 8:59 am #7790SaintMember
the world is large in any case^^
Maybe any developer can say how big the world is XD
in any case the world is bigger as 60k fields (-30k till 30k = 60k fields)
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January 24, 2015 at 10:04 am #7791PadraigoParticipant
I really hope the worlds wont be endless, or too big.
Big enough to expand but not big enough so you are completely secluded from everyone.
Its a social online game afterall.
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January 24, 2015 at 10:08 am #7792ZoulsParticipant
the different worlds will very in size but again, that worlds will be something like 16 x 16 km +/- a few kilometers, also you also need to view it from the game site if they had for example a million players at launch, then there need to be enough space for everyone 🙂 so far they have ”603 billion square meters of land mass, and more to come” or that was stated by ben atleast. so the worlds are prob going to be big enough so you can explore and stuff, but if you want to always intereact with people you can build around capital, since i imagine that is where all the players will be huddled up at first.
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January 26, 2015 at 12:05 am #7812JamesKeymaster
Most of the current worlds are 8km x 8km.
The worlds can be any size as they’re procedurally generated. (There will be a point where the game would start hitting floating point issues – but I’m not sure exactly when that would be.)
When you go outside of the generated region, the game will generate a flat plain. The game can generate more of the world, instead of the flat plain, but this is currently disabled to keep the worlds stable for players.
We have also considered and explored a little making the worlds wrap around. This would give them a much better feeling of being planetoids.
Would you prefer flat worlds? Or wrapped worlds – looping around?
Let us know.
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January 26, 2015 at 6:07 am #7815ZoulsParticipant
yep round worlds, actual planets so you can explore it all without having to backtrack (say if you walk 5 km hit an edge and you have to walk 5 km back)
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January 26, 2015 at 4:02 pm #7820PadraigoParticipant
Im not sure what you mean by “flat plain”.
Do you mean if you go far enough you will just come into big flat fields of endless nothing?
If that is the case, wrapped worlds by far the better choice.
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January 26, 2015 at 5:34 pm #7823ZoulsParticipant
yeah atm there is an end to the worlds when you get too far out and you hit an invisible wall that you cant move through. thats what he is referring to.
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January 27, 2015 at 1:15 am #7828GlovermanParticipant
Wrapped worlds definitely get my vote.
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January 26, 2015 at 12:17 am #7814alexanderyouParticipant
I would love wrapped worlds.
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January 26, 2015 at 4:14 pm #7821HawkatomMember
I love the idea of having wrap-arounds, great idea.
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January 27, 2015 at 12:24 am #7827SaintMember
wrapped world i found better
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January 27, 2015 at 1:37 am #7829BirneMember
I would love a world like a ring, where you can build inside and look up to the other half of the world, like in Sigil, City of Doors (Planescape Campaign Setting of AD&D/D&D) … or Halo, for all the non RPG’ers out there ;D
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February 6, 2015 at 9:16 am #8054XevMember
Maybe both world types would be a cool option? I do prefer wrapped worlds though 🙂
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February 16, 2015 at 11:33 am #8198BrookMember
Gravity would be really weird on flat worlds. The farther away you were from the center, the more it would feel like you were walking uphill.
I’ve been to the SW corner of Vaisier and left a torch there.
Meanwhile–wrapped worlds. Not necessarily spherical–cylindrical or toroidal topologies would be fine (and easier).
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