Home › Forums › Suggestions › Multiplayer › Ye Olde Checklist
Tagged: Beacons, blocks, combat, Consumable, Crafting, creatures, Exploration, General, Guilds, HUD, Magic, Mechanics, Parties, portals, Power, Proficiency, races, storage, Trade, Travel, Utilities, Worlds
- This topic has 7 replies, 6 voices, and was last updated 9 years, 11 months ago by Grey.
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December 3, 2014 at 1:38 am #6107UmajianuMember
TL;DR A checklist of every feature players have mentioned they would like to see, hopefully updated regularly.
Here is a list of items that people have mentioned they would like to see in the game eventually.
Note! Some of these have already been mentioned by the devs to be in the works, this is more of a checklist to ensure every idea that has been had that is not yet in the current release can be remembered and not lost in the vaults of obscurity.
I tried to reference as many of the original idea proposers as I could, but I am sure I missed/mistook a few, so apologies.
Hopefully I can get around to edit this weekly to keep items up to date with both ideas and the current version.
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=============================Player Options=====================
=====================================================================Quite General:
*Animations for nearly all actions.
*Dual wielding of items.
HUD:
*Breath meter should flash red when below 20-25%. -Rukio and Umajianu
*Ability to toggle whether player names are seen through opaque structures.
*Minimap should have an option to be toggled on and off as well as allowing players to adjust the size of the player representation in the center of the minimap. – Antignarot
http://oortonline.com/forums/topic/add-an-arrow-to-the-minimap-please/#post-7516Movement:
*Ability to crawl in small holes and climb over short hills/cliffs. -Eric Steiner
http://oortonline.com/forums/topic/smart-moving-slide-crawl-climb/#post-6829Proficiency System:
*Use it or lose it: Your proficiencies have timers: after a set amount of time of non-use, your proficiencies lose experience and go down to lower tiers. Higher tiers take much longer to decrease than lower tiers. Think of it like this: the lower tiers are beginner’s luck, the higher tiers are ingrained memories that take time to be forgotten.
*The more you use a tool or ability the better you get at it.
Player Interaction:
*Ability to create friends list and see if friends are online.
*Let holding backspace delete text continuously in the chat box. Also caps lock. -Rukio
http://oortonline.com/forums/topic/rukios-suggestion-plethora/#post-5974Parties and Guilds:
*Ability to create parties and form guilds.*Abilities to create raid groups with a central commander and group commanders.
*Ability to be a member of multiple guilds and rise in ranks in said guilds.
*Guild tabards and paraphernalia.
*Ability to boot players from a party/guild.
Trade:
*Allow carts/wagons/caravans to have a selling option that allows players to come and buy items from said containers. -Rukio
http://oortonline.com/forums/topic/new-inventory-system-ideas-with-bags-and-carts/#post-5761*Players should have the object they are trading to another player visible between them.
Block Placement:
*Ability to place a grouping of blocks in 2x2x2,3x3x3,etc. fashion, perhaps with a special tool. -Umajianu
*Ability to hold down right mouse button to continuously place a block. -Umajianu
Taming:
*Ability to tame wild animals, different animals and breeds have different stats and can be crossbred.
*Animal mounts that can be tamed from wild variants of those animals. -Grimoire
http://oortonline.com/forums/topic/travel/=====================================================================
=================================Life=================================
=====================================================================Creatures:
*Subterranean beasties, large and small. Think giant worm titans. -Bregma & Master Chill http://oortonline.com/forums/topic/underground/
*Ocean and coast beasties, both docile and aggressive.
*NPCs with jobs and behaviors.
*Magically ‘touched’ creatures. -Dasachi
http://oortonline.com/forums/topic/touched-by-magic/#post-2511*Titans with portals attached to them accessible only when alive or when they die that lead to otherwise inaccessible places.
*Tameable pet creatures.
*Various species of hoofed and pawed animals, birds, and fish.
*Insects and swarms.
*Nocturnal and glowing beasties.
*Craftable or trainable golems. -Spaz
http://oortonline.com/forums/topic/golems/#post-1914*Creatures respawn over time or through breeding.
*Obtain materials from creatures related to said creatures, like horns.
*Creatures build hives and nests. -TheEnlightenedOne
http://oortonline.com/forums/topic/rukios-suggestion-plethora/#post-6055*Luminescent insects that can be stored in jars.
Races:
*Mole race. -Grey
http://oortonline.com/forums/topic/underground/More racial ideas:
*Golem, insect, reptilian, amphibian, canine, feline, goat/ram, monkey, avian, bat, centaur, bull/cow.
http://oortonline.com/forums/topic/races/=====================================================================
===============================Craftables==============================
=====================================================================Quite General:
*Fun items and armor with fun effects and appearances.
*Fireworks.
*Ability to dye just about anything, including lighting effects.
*Stations that specialize in crafting a certain type of object, like a furnace for ores and a bench for woodworking, desks for writings/runes, etc. -Many and multiple
*Component centric tool building, with augmentation slots/abilities/crating options. This includes creating casts for tools, making the right crafting station for tools, and having the right components to bring different materials together. -Dasachi
http://oortonline.com/forums/topic/tools-and-weapons/#post-1814*Weapons should have sheaths/scabbards/etc. and if there is an effect like fire on the weapon, it should have a realistic effect when sheathed, like being extinguished when put away. -Master Chill
http://oortonline.com/forums/topic/tools-and-weapons/#post-3099*Augmentations should have an elemental option. -elsaraiva http://oortonline.com/forums/topic/tools-and-weapons/#post-5442
*Tools should be able to be crafted in different styles or be formed in different moulds.. -Janis & Pharoah
http://oortonline.com/forums/topic/tools-and-weapons/#post-1859
http://oortonline.com/forums/topic/tools-and-weapons/#post-3102*Ability to have basic recipes for items but allow advanced creation if desired. -Thorbjorn http://oortonline.com/forums/topic/tools-and-weapons/#post-2075
*Crafting Tools should be realistic and detail/job oriented. -Master Chill http://oortonline.com/forums/topic/tools-and-weapons/#post-3102
*Tools should be a tiered item, with different materials being superior to others.
http://oortonline.com/forums/topic/tools-and-weapons/#post-2609*Ability to deconstruct tools into base components, with varying degrees of success perhaps based on a progression system.
Navigation:
*Craftable compass/viewstone to make the minimap a more immersive option rather than a default toggle on/off from start.
*Manipulatable maps so that they can be displayed both vertically and horizontally, with ability to place icons and lines on the map to denote places of interest and trade routes, troop movement. -SeshinaTekinaGemu
http://oortonline.com/forums/topic/maps-and-planning-on-maps/
+++Depth on maps could be achieved by a multilayered booklet. -Master Chill http://oortonline.com/forums/topic/compassmap-upgrades/
+++Depth could also be accounted for with a 3D map, perhaps a projection from an Oortian inspired device? -Umajianu*Signs and boards. -Bregma
http://oortonline.com/forums/topic/signs-and-message-boards/#post-5021Aquatic:
*Snorkels. -Rukio
http://oortonline.com/forums/topic/rukios-suggestion-plethora/#post-2527*Boats and submarines.
Air:
*Gliders. -NeonZerglin
http://oortonline.com/forums/topic/travel/*Zepplins. -Thorbjorn
http://oortonline.com/forums/topic/travel/*Airships. -Favorlock
http://oortonline.com/forums/topic/travel/*Jetpacks. -Vishiax
http://oortonline.com/forums/topic/travel/Note! As mentioned by Zouls and Kuma, air travel may take away from seeing ground terrain and structures and would probably work best as an endgame vehicle for guilds.
Warps:
*Placeable warps and portals. -Mentioned by Devs
Hunting:
*Animal Traps
Farming:
*Shears or clippers. -Rukio
http://oortonline.com/forums/topic/viewers-have-spoken/#post-2384*A tool to crossbreed crops and other foliage. Think gradient leaves or fruits that do the effect of two separate fruits.
Mining:
*Block identifier to know the material you are looking at. -Essa
http://oortonline.com/forums/topic/name-tag/Weaponry:
*Weapon Types: Fists, 1h and 2h straight blade swords, 1h & 2h axes, 1h & 2h hammers, staves, spears, bows, crossbows, slingshot, scythes, sickles, spellbooks, 1h & 2h katanas, wands
Armor:
*Possibilities include shields, light and heavy armors, etc.
*Each race could have a unique armor that it can craft. -Umajianu
Storage:
*Bags for mounts. -AfroBlant
http://oortonline.com/forums/topic/travel/*Utility belt to hold tools that manipulate the GUI or HUD. -Essa and James
http://oortonline.com/forums/topic/name-tag/*Wagons and Caravans that can be pulled by mounts/players. -cocopuff21 & Master Chill
http://oortonline.com/forums/topic/trading-and-moving-around/
http://oortonline.com/forums/topic/bag-inventory-trading/#post-2954*Bags that go in the hotbar that contain your inventory, otherwise your hotbar is what you carry. These bags should be shown on the character, and infinite inventory cannot be done with bags within bags. -Rukio
http://oortonline.com/forums/topic/new-inventory-system-ideas-with-bags-and-carts/#post-5761*Minecarts and Pushable Dollies.
*Bags that increase inventory space.
Enchanting:
*Ability to enchant tools, weapons, and armor to produce various effects both cosmetic and stat-wise.
Alchemy:
*Potions and PoisonsConsumables:
*Healing Items
*Campfires
*Food: Meats, Breads, Produce, Beverages.
*Travel Stones that can jump you to a waypoint.
*Consumable that warps you to your beacon/home.
*Alcohol/Stimulants. -Havok40K
http://oortonline.com/forums/topic/use-of-drugsalcohol-or-similar-in-oort-universe/#post-7623Lighting:
*Torches that die out after some amount of time. -Azraile http://oortonline.com/forums/topic/torcheslamps/
*Lanterns that can be placed on walls.
*Torches and lanterns produce light while held.
http://oortonline.com/forums/topic/grappling-hook-boats/#post-1964*Tiered lighting elements, with the ability to manipulate light and colors emitted. -Patfor333 http://oortonline.com/forums/topic/torcheslamps/
Aesthetics:
*Furniture: Tables of various sizes and styles, chests, armoires, coffers, trapdoors both vertical and horizontal, door doors, beds of various sizes and kinds, chairs, benches, couches, stalls, bookshelves, item shelves, mailbox, display cases, wall mounts, weapon storage, statues, carpets, fishtanks, cages, paintings, models of boats and the like, lamps and candelabras, desks, openable windows, banners.
*Writable and readable books/papers/scrolls.
*Guestbooks for when a player visits a structure. -Austin
http://oortonline.com/forums/topic/making-a-guest-book/#post-3796Utilities:
*Runestones that create different effects in an AoE, like a peace stone that negates all damage, or totems that are composed of many blocks that produce similar effects. -Umajianu & FoxyBingo93
http://oortonline.com/forums/topic/rune-stones/
http://oortonline.com/forums/topic/totems-and-multi-block-structures/#post-5638*Rope that can support blocks at their ends.
*Elevator cables/blocks devices or launchers/receivers. -Grimoire and Rukio
http://oortonline.com/forums/topic/travel/*Some form of power creation, be it electrical or magical.
*Powered technology, think windmills and the like, but Oortian-esque. -mr.stuff
http://oortonline.com/forums/topic/oort-twist-on-power-and-modern-tech/#post-3409*Blocks that emit audio cues. -Rukio
http://oortonline.com/forums/topic/audio-boxes-and-inverted-slopes-torches-on-walls/#post-5669*Water pipes to pump water to and from somewhere. -Bokke
http://oortonline.com/forums/topic/water-pumps/#post-4413*Directional light blocks. -GnomeChompsky
http://oortonline.com/forums/topic/directional-light-blocks/#post-4401*Switches, buttons, and levers.
*Half Blocks. -Rukio
http://oortonline.com/forums/topic/rukios-suggestion-plethora/#post-2527*Rails, stairs. -Rukio
http://oortonline.com/forums/topic/rukios-suggestion-plethora/#post-2527*Instruments. -Hiyosup
http://oortonline.com/forums/topic/audio-boxes-and-inverted-slopes-torches-on-walls/#post-7193=====================================================================
===========================Magic and Combat===================
=====================================================================Quite General:
*Some form of death toll: http://oortonline.com/forums/topic/death-toll/
+++However, the death toll should not incur a respawn timer. -Eph
http://oortonline.com/forums/topic/portals-worlds-and-exploration/#post-6744
+++In line with Eph’s world difficulty suggestion, items are lost and durability damaged on retained items only on normal+ worlds.*Stealth: The more you sneak around aware things, the better you get. PvP-wise, this can be done in tiers of character opacity. The better you are at sneaking, the less opaque you become, eventually becoming absolutely transparent. In terms of PvE, this just means mobs’ awareness of you decreases in the same tier fashion.
*Awareness: every time a player scores a hit on a sneaking mob or other player, they increase their awareness in tiers, making those sneaking mobs and players become a tier less in sneak for every tier of awareness, eventually making those hidden mobs/players entirely apparent.
*Hunting: The more you kill of something, the better you are at it. Same as the proficiencies, this means increased damage to said creatures and decreased damage taken.
*Status Effects: Burning, Oiled, Poisoned, Wet, Frozen, Stunned, Paralyzed, Slowed, Invisibility, Rage, Confused. -NoxiousRaven
http://oortonline.com/forums/topic/status-effects/#post-2818*Ability to block and/or parry.
Magic:
*Spells to allow teleportation/fast movement. -dommy 43
http://oortonline.com/forums/topic/travel/*Invisibility spells.
*Shield and Barrier spells.
*Classic elemental combo spells: Fire, Lightning, Ice, Rock, Air, Water.
=====================================================================
================================Worlds===============================
=====================================================================Quite General:
*Tiny worlds (4km^2), Small worlds (8km^2), Average worlds (16km^2), Large worlds (20km^2).
*Ability for worlds to wrap on themselves not only in spherical fashion, but in toroidal or Eliptical ways.
*Worlds that only exist for a few days/weeks/months at a time.
*Worlds with specific rulesets for PvP and PvE, hopefully with something in-game creating these constrictions.
*Worlds with multiple suns or moons, where the moons have phases.
*Worlds with extreme climates that require special equipment to navigate without taking damage or being blinded in.
*Worlds with different amounts of gravity.
*Worlds that are war torn and filled with the undead. -Grimoire
http://oortonline.com/forums/topic/undead-zone/#post-1920*Worlds that have varying degrees of difficulty. Ex. some worlds require a raid group to survive. -Eph
http://oortonline.com/forums/topic/portals-worlds-and-exploration/#post-6744
+++World difficulty can scaled by: Peaceful < Calm < Normal < Wild < Dangerous < Hardcore*Waves on larger bodies of water.
*Currents on rivers.
*Mineral Fountains. -Umajianu
http://oortonline.com/forums/topic/on-worlds/*Water Springs and Geysers. -Hiolopolopigus
*Larger trees. (2×2 and 5×5, etc.) Also have branches. -mink
http://oortonline.com/forums/topic/bigger-trees/#post-1922*Different tree species.
*City-sized trees. -cocopuff21
http://oortonline.com/forums/topic/bigger-trees/#post-2938*Mirages. -Umajianu
http://oortonline.com/forums/topic/on-worlds/*Floating mountains or lakes/oceans. -Umajianu
http://oortonline.com/forums/topic/on-worlds/*Cities designed around the races that exist in the Oort universe. -mr.stuff
http://oortonline.com/forums/topic/structures/*Biome that spreads and creates horrific creatures. -Rukio
http://oortonline.com/forums/topic/spreading-biomes-hazard-weather-multiple-skies/#post-5671*Aurora Borealis. -Rukio
http://oortonline.com/forums/topic/spreading-biomes-hazard-weather-multiple-skies/#post-5671*Moving weather systems of rain, hail, and extreme winds. Perhaps tornadoes that destroy terrain. Lightning strikes.
*Volcanoes that erupt and spew lava. -Rukio
http://oortonline.com/forums/topic/weather-2-0-interactable-trees-for-farming/#post-2390*Floods.
*Snow collects and stacks. -Eric Steiner
http://oortonline.com/forums/topic/snow-is-growing-while-it-is-snowing/#post-7109Underground Environments:
*Expansive (~5000 blocks) depth environments with buried temples and cities, rare materials and artifacts, underground portals to core of worlds. -Huehuehue & Master Chill
http://oortonline.com/forums/topic/underground/
http://oortonline.com/forums/topic/structures/*Subterranean lakes and oceans. -Umajianu
http://oortonline.com/forums/topic/on-worlds/*Entire worlds that exist underground, with environmentally hostile surfaces.
Aquatic Environments:
*Submerged cities and ruins. -Mr. Stuff
http://oortonline.com/forums/topic/under-water-cities/*Underwater foliage like seaweed and coral. -Grimoire
http://oortonline.com/forums/topic/bigger-trees/#post-1923*Water worlds with small islands.
Cave Features:
*Stalagmites and stalactites.
Oortian World Elements:
*Oortian ruins with puzzles that lead to artifacts and information about the Oortian race. -Toukon
http://oortonline.com/forums/topic/exploring-the-history-of-the-oort-race/*Ultra rare artifacts/boons that can only be achieved by teamwork in scaling an Oortian ruin or slaying a Titan and that benefit a group of players. -Multiple
http://oortonline.com/forums/topic/ultra-rare-artifacts/=====================================================================
=========================General Game Mechanics=============
=====================================================================Quite General:
*Oculus Rift support.
*Procedurally Generated Quests. -Darkstar-IE
http://oortonline.com/forums/topic/quest-system-procedurally-generated/#post-7564*Some form of currency.
Block Mechanics:
*Omni-directional placement of blocks. (i.e. inverted slopes/corners/design placement.) -Rukio
http://oortonline.com/forums/topic/audio-boxes-and-inverted-slopes-torches-on-walls/#post-5669*Some blocks should be affected by gravity.
*Some blocks should be magnetic or magical to account for floating structures.
*Some blocks can be sloped naturally, others require tools to slope or chisel.
*Natural leaf blocks should despawn when there is no longer any trunk connection.
*Have tree blocks fall over when the bottommost block is removed.
*Block style placement should be tied to a menu accessed by a key rather than cycling the item through the inventory. -Rukio
http://oortonline.com/forums/topic/make-building-easier/#post-1963*Structures have physical requirements to stand weight, such as support beams.
*Blocks can be broken into micro-blocks
Tree Mechanics:
*When the bottom block of a tree is felled, the rest of the tree should break down, drop down as a structure, or fall over.
Portal Mechanics:
*Conservation of momentum and power for powered/mobile devices.
*Horizontal and Vertical portals. Also, connections between the two such that when falling through a horizontal portal you can arrive on a world where that portal is vertical.
*Some portals are temporary and close after a period of time, while more resource demanding portals are permanent.
*Portals that intersect eliminate each other. -Umajianu
*Ability to vary portal size.
*Limit portal placement distance. A horizontal portal above another horizontal portal that connects to the one above creates an almost inescapable infinite loop and would wreck performance I’d think. -Umajianu
*Ability to pull the connection to a portal’s exit on portals you’ve placed so that you can make waypoints while exploring. -Grimoire
http://oortonline.com/forums/topic/horizontal-portals/*A portal that is not given an endpoint randomly connects to a world.
Beacon Mechanics:
*Beacons have some form of limit so that worlds are not littered with those unused/abused. One solution is timed beacons, another is that they can be assaulted and taken down with multiple players (Not the original player who placed the beacon.) -Umajianu
*Allow players to have special abilities, like flight, within their beacon space. -Rukio
http://oortonline.com/forums/topic/viewers-have-spoken/#post-2384*Beacons should have different levels of permissions. -Ardos
http://oortonline.com/forums/topic/beacon-permissions/#post-6101- This topic was modified 9 years, 11 months ago by Umajianu. Reason: Update to Original
- This topic was modified 9 years, 11 months ago by Umajianu.
- This topic was modified 9 years, 11 months ago by Umajianu.
- This topic was modified 9 years, 11 months ago by Umajianu.
- This topic was modified 9 years, 11 months ago by Umajianu.
- This topic was modified 9 years, 11 months ago by Umajianu. Reason: Format
- This topic was modified 9 years, 11 months ago by Umajianu.
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January 15, 2015 at 4:31 pm #7621meracuzaParticipant
Nice list! I had a few – http://oortonline.com/forums/topic/could-this-be-close-to-the-oasis/
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January 16, 2015 at 1:41 pm #7636JamesKeymaster
Exceptionally helpful for the dev team. Please maintain this!!
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January 16, 2015 at 2:11 pm #7638CartographerMember
The race ideas that we have been thinking up are great. I like the idea that there are multiple different sizes.
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January 16, 2015 at 6:20 pm #7646UmajianuMember
Edited as of 1/16/2015
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January 16, 2015 at 7:13 pm #7650HawkatomMember
Great post! I’d like to add something if it wasn’t already mentioned:
http://oortonline.com/forums/topic/grapple-hook-hotkeys/
Thanks!
edit: replaced post with link to topic
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