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ConanOLionParticipant
After fiddling, I discovered that my issue was taking the game out of full screen. Not sure why, but I hope that helps..
Edit: After more fiddling, I fixed the problem by turning off read only on the executable and maximizing the program from the taskbar. This way was much easier than resetting my computer. Going to keep fiddling and see what else I can figure out.
- This reply was modified 9 years, 12 months ago by ConanOLion.
ConanOLionParticipantNo idea what the issue was, but it probably consisted of me doing something stupid without noticing. In any case, the issue is fixed.
By reset my computer, I mean wiped my hard drive and reinstalled windows.
ConanOLionParticipantWell, I wanted this to work quite bad. So… I completely reset my computer. It works now. Thank you very much for all the help.
-MatthewConanOLionParticipantThe monitor and the controller didn’t change anything. Could it really be a setup error if it had been working previously?
ConanOLionParticipantWindows 8.1
Intel i5-3210M CPU 2.5Ghz processor
4gb ram
64bit architecture
Intel HD graphics 4000 video card:
1824mb total available vram
128mb dedicated video memory
1696 shared system memory
driver version 10.18.10.3621
I have 2 monitors currently set up
one monitor being 1440×900 and the other being 1600×900
I am currently using a logitech gamepad controller
No antivirus is on my computer and windows firewall is disabled. I prefer to manually take care of viruses.I use my computer for everything but mainly gaming. It is not a development machine. I am running the default .net runtime
Yes. The 64 bit version can load the game normally but crashes while loading chunks. the 32 bit version doesn’t load any window at all
Thank you very much for all this help. It’s greatly appreciated.
- This reply was modified 9 years, 12 months ago by ConanOLion.
ConanOLionParticipantI’m at a loss. I reinstalled the game multiple times. I was under the impression that reinstalling a steam game keeps the files the exact same as they were at the uninstall. If that’s the case, it could be the problem, but I don’t know how to get a clean copy.
Also, here are the new debug logs.
javascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator)Creating 14 fast allocators
tasks.cpp(17): (Tasks::Initialize)Initializing TBB task scheduler. 5 threads
turbulenz.cpp(107): (turbulenz::Turbulenz::StaticInitialize)Enabling ENGINELOG
standalone.cpp(142): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
standalone.cpp(143): (turbulenz::oortonline::GameCodeStaticInitialize)GameCodeStaticInitialize
standalone.cpp(65): (turbulenz::oortonline::GameCode::StaticInitialize)STATIC INIT (TEMPLATE): GameCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
nativeplatform_steam.cpp(30): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize)SteamServices::Initialize returned true
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standaloneplatformreaders.cpp(622): (turbulenz::StandalonePlatform::SetHttpCachePath)HttpCache: enabled (C:\Program Files (x86)\Steam\userdata\58826244\324510\local\static-cache)
steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standalone.cpp(158): (turbulenz::oortonline::GameCodeInitialize) –> ENTERED FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 086F5498
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (oortonline::GameCode): 086F5498
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 086EB708
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (WebWorker): 086EB708
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) <– LEAVING FUNCTION
engine.cpp(616): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL)Using launch url: https://ga.me/games/oortonline-preview/play
uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize)URL https://ga.me/games/oortonline-preview/play:
uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
steam.cpp(994): (turbulenz::SteamServices::GetUserID) –> ENTERED FUNCTION
steam.cpp(1002): (turbulenz::SteamServices::GetUserID)user id: 76561198019091972
steam.cpp(-1): (turbulenz::SteamServices::GetUserID) <– LEAVING FUNCTION
steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(912): (turbulenz::SteamServices::GetAuthSessionTicket)Got auth token (234 bytes)
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
steam.cpp(806): (turbulenz::SteamServices::UserStatsReceivedCB)got stats
steam.cpp(963): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) –> ENTERED FUNCTION
steam.cpp(944): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) –> ENTERED FUNCTION
steam.cpp(949): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks)making callback (true) …
steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) <– LEAVING FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) <– LEAVING FUNCTION
engine.cpp(1673): (turbulenz::StandaloneEngine::DownloadCode)GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/j/-QF6T2z2ONz5Pg6wX8XGUow-ExVrglDvtpzcqGfdIE5c28d.tzo
engine.cpp(1674): (turbulenz::StandaloneEngine::DownloadCode)GameCodeForceCache: true
engine.cpp(1700): (turbulenz::StandaloneEngine::RunCode)Code data is .tzo
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: standalone startup…
turbulenz.cpp(775): (turbulenz::Turbulenz::SetProperty)VMath object set. MathDevice will be overridden.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:”plugin”}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:”US Dollar”,”alphabeticCode”:”USD”,”numericCode”:840,”minorUnitPrecision”:2}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},”resources”:{}}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize)certificate path: C:\Program Files (x86)\Steam\steamapps\common\Oort Online\ca-bundle.crt
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(d7beb76302dd7e0803fa9e54)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: d7beb76302dd7e0803fa9e54
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone – fake worker
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: transferableObjectsSupported = false
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WebWorker ready
win32entry.cpp(221): (turbulenz::Win32NativeEngine::~Win32NativeEngine)Destroying
engine.cpp(182): (turbulenz::StandaloneEngine::Shutdown)Exiting turbulenz
standalone.cpp(200): (turbulenz::oortonline::GameCodeShutdown) –> ENTERED FUNCTION
standalone.cpp(201): (turbulenz::oortonline::GameCodeShutdown)GameCodeShutdown
standalone.cpp(-1): (turbulenz::oortonline::GameCodeShutdown) <– LEAVING FUNCTION
engine.cpp(192): (turbulenz::StandaloneEngine::Shutdown)calling TurbulenzEngine.onunload
platform.cpp(370): (turbulenz::Platform::ShutdownAllTasks)shutting down tasks …
javascriptengine_v8.cpp(2323): (turbulenz::JavaScriptEngine::V8GetStackTrace)2 frames
javascriptengine_v8.cpp(2332): (turbulenz::JavaScriptEngine::V8GetStackTrace) 0 – line 952 : Ig.shutdown
javascriptengine_v8.cpp(2332): (turbulenz::JavaScriptEngine::V8GetStackTrace) 1 – line 2787 : TurbulenzEngine.onunload
standalonejsengine.cpp(37): (turbulenz::StandaloneJSEngine::DoReportException)!! ERROR : bad arguments to clearTimeout
[0]oortonline-preview:952 – Ig.shutdown
[1]oortonline-preview:2787 – TurbulenzEngine.onunloadconsoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.destroyed(d7beb76302dd7e0803fa9e54)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: emit: no bridge handler for signal: game.session.destroyed
engine.cpp(197): (turbulenz::StandaloneEngine::Shutdown)remaining object counts
javascriptengine_v8.cpp(2388): (turbulenz::JavaScriptEngine::DumpObjectCounts)Object Counts:
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) LocalStorage – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) XMLHttpRequestObject – 5
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) KeyCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Texture – 19
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexBuffer – 3
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Semantics – 9
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexWriteIterator – 6
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) TechniqueParameters – 9
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Shader – 5
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexWriteIterator – 2
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Technique – 11
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexBuffer – 7
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DataView – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Sound – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NetworkDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PadCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) MouseCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) InputDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PhysicsDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Turbulenz – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) SoundDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) GraphicsDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WebWorker – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) oortonline::GameCode – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NativePlatform – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WindowObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DocumentObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) ConsoleObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DynamicTestObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) StaticTestObject – 1
engine.cpp(201): (turbulenz::StandaloneEngine::Shutdown)Global objects removal
engine.cpp(219): (turbulenz::StandaloneEngine::Shutdown)turbulenzjsengine shutdown
javascriptengine_v8.h(2014): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) <– LEAVING FUNCTION
meshworker.cpp(409): (turbulenz::oortonline::MeshWorker::PollTasks)Exited MeshWorker.
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.h(2014): (turbulenz::Wrapped<class turbulenz::oortonline::WebWorker>::V8WeakReferenceCallback) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::Wrapped<class turbulenz::oortonline::WebWorker>::V8WeakReferenceCallback) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 3 objects
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
javascriptengine_v8.cpp(1266): (turbulenz::JavaScriptEngine::Shutdown)Custom shutdown …
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 5 objects
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
javascriptengine_v8.cpp(1273): (turbulenz::JavaScriptEngine::Shutdown)Failed to collect all Wrapped objects …
engine.cpp(222): (turbulenz::StandaloneEngine::Shutdown)turbulenz static release
engine.cpp(225): (turbulenz::StandaloneEngine::Shutdown)delete platform
engine.cpp(229): (turbulenz::StandaloneEngine::Shutdown)delete jsengine
engine.cpp(233): (turbulenz::StandaloneEngine::Shutdown)static shutdown …
standalone.cpp(150): (turbulenz::oortonline::GameCodeStaticShutdown) –> ENTERED FUNCTION
standalone.cpp(151): (turbulenz::oortonline::GameCodeStaticShutdown)GameCodeStaticShutdown
standalone.cpp(72): (turbulenz::oortonline::GameCode::StaticRelease)STATIC SHUTDOWN (TEMPLATE): GameCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticShutdown) <– LEAVING FUNCTION
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0DE3B018)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0DD90048)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(087230F8)
engine.cpp(251): (turbulenz::StandaloneEngine::Shutdown)Shutdown done
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 12 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 1 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -254 / 254 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 16 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 1 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -240 / 240 entries unfree-edEdit: the game window never shows up. When I launch the game, the steam window pops up saying “Launching Oort Online” and then the game’s icon shows up in my taskbar. That’s where it stops. Hovering over the icon doesn’t give a preview of the game like it should, there i definitely no window starting.
- This reply was modified 9 years, 12 months ago by ConanOLion.
ConanOLionParticipantThe standard version is still giving me the original problem. Is there any sort of console that I can open to watch whats going wrong in the loading process? Any crash reports?
ConanOLionParticipantI bought a new mouse yesterday. That is when the problem started. The game however did work after 2 sessions with the new mouse. I really don’t see how a mouse could affect this at all in any case.
Using the 64bit beta did show improvement. The game window showed up but crashed when loading chunks.ConanOLionParticipantjavascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator)Creating 14 fast allocators
tasks.cpp(17): (Tasks::Initialize)Initializing TBB task scheduler. 5 threads
turbulenz.cpp(107): (turbulenz::Turbulenz::StaticInitialize)Enabling ENGINELOG
standalone.cpp(142): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
standalone.cpp(143): (turbulenz::oortonline::GameCodeStaticInitialize)GameCodeStaticInitialize
standalone.cpp(65): (turbulenz::oortonline::GameCode::StaticInitialize)STATIC INIT (TEMPLATE): GameCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
nativeplatform_steam.cpp(30): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize)SteamServices::Initialize returned true
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standaloneplatformreaders.cpp(622): (turbulenz::StandalonePlatform::SetHttpCachePath)HttpCache: enabled (C:\Program Files (x86)\Steam\userdata\58826244\324510\local\static-cache)
steam.cpp(252): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standalone.cpp(158): (turbulenz::oortonline::GameCodeInitialize) –> ENTERED FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 0852BCA8
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (oortonline::GameCode): 0852BCA8
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject)new Wrapped: 085310B0
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject)Created Wrapped (WebWorker): 085310B0
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) <– LEAVING FUNCTION
engine.cpp(616): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL)Using launch url: https://ga.me/games/oortonline-preview/play
uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize)URL https://ga.me/games/oortonline-preview/play:
uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
steam.cpp(994): (turbulenz::SteamServices::GetUserID) –> ENTERED FUNCTION
steam.cpp(1002): (turbulenz::SteamServices::GetUserID)user id: 76561198019091972
steam.cpp(-1): (turbulenz::SteamServices::GetUserID) <– LEAVING FUNCTION
steam.cpp(881): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(912): (turbulenz::SteamServices::GetAuthSessionTicket)Got auth token (234 bytes)
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
steam.cpp(806): (turbulenz::SteamServices::UserStatsReceivedCB)got stats
steam.cpp(963): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) –> ENTERED FUNCTION
steam.cpp(944): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) –> ENTERED FUNCTION
steam.cpp(949): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks)making callback (true) …
steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) <– LEAVING FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) <– LEAVING FUNCTION
engine.cpp(1673): (turbulenz::StandaloneEngine::DownloadCode)GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/j/-QF6T2z2ONz5Pg6wX8XGUow-ExVrglDvtpzcqGfdIE5c28d.tzo
engine.cpp(1674): (turbulenz::StandaloneEngine::DownloadCode)GameCodeForceCache: true
engine.cpp(1700): (turbulenz::StandaloneEngine::RunCode)Code data is .tzo
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: standalone startup…
turbulenz.cpp(775): (turbulenz::Turbulenz::SetProperty)VMath object set. MathDevice will be overridden.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:”plugin”}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:”US Dollar”,”alphabeticCode”:”USD”,”numericCode”:840,”minorUnitPrecision”:2}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},”resources”:{}}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize)certificate path: C:\Program Files (x86)\Steam\steamapps\common\Oort Online\ca-bundle.crt
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(58a9b76302dd7e08d15e9e54)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: 58a9b76302dd7e08d15e9e54
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone – fake worker
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: transferableObjectsSupported = false
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: WebWorker ready
win32entry.cpp(221): (turbulenz::Win32NativeEngine::~Win32NativeEngine)Destroying
engine.cpp(182): (turbulenz::StandaloneEngine::Shutdown)Exiting turbulenz
standalone.cpp(200): (turbulenz::oortonline::GameCodeShutdown) –> ENTERED FUNCTION
standalone.cpp(201): (turbulenz::oortonline::GameCodeShutdown)GameCodeShutdown
standalone.cpp(-1): (turbulenz::oortonline::GameCodeShutdown) <– LEAVING FUNCTION
engine.cpp(192): (turbulenz::StandaloneEngine::Shutdown)calling TurbulenzEngine.onunload
platform.cpp(370): (turbulenz::Platform::ShutdownAllTasks)shutting down tasks …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.destroyed(58a9b76302dd7e08d15e9e54)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB)CONSOLE LOG: standalone/L: emit: no bridge handler for signal: game.session.destroyed
engine.cpp(197): (turbulenz::StandaloneEngine::Shutdown)remaining object counts
javascriptengine_v8.cpp(2388): (turbulenz::JavaScriptEngine::DumpObjectCounts)Object Counts:
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) LocalStorage – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) XMLHttpRequestObject – 2
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) RenderTarget – 2
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Shader – 20
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexBuffer – 5
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexWriteIterator – 7
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Semantics – 16
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) IndexWriteIterator – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Technique – 52
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) TechniqueParameters – 67
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) KeyCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Texture – 93
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) VertexBuffer – 11
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Source – 100
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DataView – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Sound – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NetworkDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PadCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) MouseCodeMap – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) InputDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) PhysicsDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Turbulenz – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) SoundDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) GraphicsDevice – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WebWorker – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) oortonline::GameCode – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NativePlatform – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WindowObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DocumentObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) ConsoleObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DynamicTestObject – 1
javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) StaticTestObject – 1
engine.cpp(201): (turbulenz::StandaloneEngine::Shutdown)Global objects removal
engine.cpp(219): (turbulenz::StandaloneEngine::Shutdown)turbulenzjsengine shutdown
javascriptengine_v8.h(2014): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::Wrapped<class turbulenz::oortonline::GameCode>::V8WeakReferenceCallback) <– LEAVING FUNCTION
meshworker.cpp(409): (turbulenz::oortonline::MeshWorker::PollTasks)Exited MeshWorker.
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
steam.cpp(166): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.h(2014): (turbulenz::Wrapped<class turbulenz::oortonline::WebWorker>::V8WeakReferenceCallback) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::Wrapped<class turbulenz::oortonline::WebWorker>::V8WeakReferenceCallback) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 51 objects
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
javascriptengine_v8.cpp(1266): (turbulenz::JavaScriptEngine::Shutdown)Custom shutdown …
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 5 objects
nativeplatform_steam.cpp(57): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Released 0 objects
javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects)Giving up.
javascriptengine_v8.cpp(1273): (turbulenz::JavaScriptEngine::Shutdown)Failed to collect all Wrapped objects …
engine.cpp(222): (turbulenz::StandaloneEngine::Shutdown)turbulenz static release
engine.cpp(225): (turbulenz::StandaloneEngine::Shutdown)delete platform
engine.cpp(229): (turbulenz::StandaloneEngine::Shutdown)delete jsengine
engine.cpp(233): (turbulenz::StandaloneEngine::Shutdown)static shutdown …
standalone.cpp(150): (turbulenz::oortonline::GameCodeStaticShutdown) –> ENTERED FUNCTION
standalone.cpp(151): (turbulenz::oortonline::GameCodeStaticShutdown)GameCodeStaticShutdown
standalone.cpp(72): (turbulenz::oortonline::GameCode::StaticRelease)STATIC SHUTDOWN (TEMPLATE): GameCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticShutdown) <– LEAVING FUNCTION
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0DA3ED20)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0DA0B008)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(0855D020)
httprequest.cpp(204): (turbulenz::ConnectionPool::CURLConnection::~CURLConnection)cleanup(115C4C90)
engine.cpp(251): (turbulenz::StandaloneEngine::Shutdown)Shutdown done
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 12 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 1 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -254 / 254 entries unfree-ed
freelist.h(606): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy)At shutdown, Slab for 16 byte objects:
freelist.h(608): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) 0 full, 1 active, 1 empty slabs
freelist.h(615): (turbulenz::FreeList<class turbulenz::DynamicSlab>::Destroy) -240 / 240 entries unfree-edConanOLionParticipantI purchased Oort Online a few days ago and everything was working smoothly. I accidently froze my computer however, and force closed the game from my task manager. Upon reopening it, the game only shows up in my task bar. No game window loads. I tried adding the custom launch parameter “-windowed” but that didn’t work. I also tried rebooting and reinstalling the game as well as verifying the games integrity. None of these things worked. I opened oortonline.exe.config in notepad and extracted the url “https://ga.me/account/forgot?slug=oortonline-preview” and this allowed me to play it via web browser, but I really want to be able to play the executable version. Any ideas?
-Matthew -
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