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  • in reply to: Structures #1827
    Daniel
    Member

    Absolutely agree. What I also think is an important factor is these treasures still holding interest in high-level or advanced players with most of the game’s items/weapons. Perhaps powerful bosses could guard extremely good treasures that only such players could defeat as Benjyboi had said.

    Structures should also hold an important function, otherwise players will think they are neat but never go in them, that they need something there regularly to use or buy.

    in reply to: Compass/Map + Upgrades #1826
    Daniel
    Member

    I also think this is a very important aspect of this sort of game. Depth is a very puzzling issue that needs to be addressed with some sort of map feature as Darren suggested. Perhaps you could switch from a 2D map to a 3D map. Idk, maybe that’s too much effort to put into a map or compass item, but exploration is gonna be a very prevalent feature of the game as I understand it, exploring other people’s worlds through teleporters and what not.

    Perhaps you could make two different craftable items for depth and map/navigation, like a depth indicator sort of tool and a regular map/compass. But a 3D map that could rotate and pan to see where you have been would be my choice. It doesnt have to be super-fancy, just detailed enough to distinguish between open space on the surface and underground and blocks of terrain or stone in caves/mine shafts.

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