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  • in reply to: World Events #2263
    dommy_43
    Participant

    *across whoops

    in reply to: World Events #2262
    dommy_43
    Participant

    In MMORPGs I sometimes stumble acroos dynamic events. These just pop up randomly and have stories behind them and stuff. A player can take part in them or walk on by. I don’t think dynamic events would work in this game. You could however find a village that may be having a war with another. You and your friends could then choose a side and help fight. I can’t think of any others though…

    in reply to: Races #2261
    dommy_43
    Participant

    I’d like to see a frog race. I don’t know many games that have frog based playable races. This annoys me ’cause I like frogs.

    in reply to: Tools and Weapons #2252
    dommy_43
    Participant

    I’m not terribly sure on this idea but I like tech trees. You could use skill points to get higher on the tree.
    There could be different parts of the tree, for example, a part for travel items (grappling hooks, saddles etc) and a part for weapon items (swords, bows etc).
    As I say I’m not sure if this could work in oort online but if made well it could be quite satisfying.

    in reply to: Travel #2250
    dommy_43
    Participant

    I think a good idea for travelling would be using magic. If a player had a certain spell that could let them launch towards a building or some terrain and latch on it would make it easier to travel. There could also be spells for double jumping or walking on walls. Another spell idea could be making objects out of magic that disappear overtime. Imagine a bridge made with magic that someone builds over a river using a spell. After a certain amount of time the bridge disappears. This could be used for travelling or for evading enemies. I hope you like my idea :p

Viewing 5 posts - 1 through 5 (of 5 total)