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Viewing 9 posts - 1 through 9 (of 9 total)
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  • in reply to: Server Connection Problem #5488
    ITz7
    Participant

    glad to hear that, looking forward for it, thanks 🙂

    in reply to: Server Connection Problem #5465
    ITz7
    Participant

    lol have tried it, it was the same for both standalone and browser ver, don’t you try with a bandwidth limiter to 1mbps? :3

    in reply to: Server Connection Problem #5426
    ITz7
    Participant

    That roll back effect made me don’t even can explore the map well with running, because when the new chunk start loading, the movement become buggy and cause rollback-effect, sometimes I died because for this ._.

    in reply to: Server Connection Problem #5425
    ITz7
    Participant

    I am on Windows and my client running smoothly @ 60fps 😀 and I hope the bandwidth allocation will be prioritized on character handling in the future 😀
    Here is some screen shot I can have.
    When I just logged on onto server and make some movement:

    After 1minutes… the last server post still haven’t been updated and the chunk is still loading…

    After 1more minutes, it seem the chunk has done loading and the latency backed to normal value, server pos and local pos were synced but some rollback occurred(I didn’t move at all)

    After I made some movement, the latency back to an outstanding value again and all function like backpack and tools became buggy, blocks aren’t breakable at this state.

    in reply to: Server Connection Problem #5359
    ITz7
    Participant

    Last server pos don’t update while moving rapidly lol (which caused roll-back effect)

    in reply to: Server Connection Problem #5270
    ITz7
    Participant

    Actually I did a test and found it took me around minutes of full load under 1mbps bandwidth until I am able to control my character (moving,open bag,using grabbing hook and others functions), I would suggest its thread(network usage or so) to be prioritized on character handling instead of map loading(I bet our characters are locked when all bandwidth was used for map[chunk] loading) lol
    Provide some dynamic chunk loading way like some minecraft plugins did also considerable 😛

    • This reply was modified 10 years, 1 month ago by ITz7.
    in reply to: Server Connection Problem #5254
    ITz7
    Participant

    I bought the steam collector’s edition yesterday, I signup for a new user at the game launch, after this, I realized I have signed up for a account maybe few hours before but I couldn’t use it for my game launch, so I guess there maybe something went wrong and I found my old account(that registered early at GA.ME)’s email address has been changed while I linked to my social network account, thus caused my new sign up succeed with another optional username. I hope there are ways to ‘transfer’ the content I purchased with steam to my old account or can I get my old account ‘deleted’ and replace its username with this current one (that maybe easier to bypass steam, but I don’t know will your team or GA.ME do it)
    Thanks.

    in reply to: Server Connection Problem #5253
    ITz7
    Participant

    Well it’s playable and non playable lol,my movement got paused sometime and sometime my position got ‘rolled back’. it feels my movement and equipment slots and others are out of control while my bandwidth is under full load, I don’t know why it behave like this, maybe this game need more optimization for low bandwidth-user? with some network options like dat 😛

    • This reply was modified 10 years, 1 month ago by ITz7.
    in reply to: Server Connection Problem #5162
    ITz7
    Participant

    Also, is buying steam collector package consider buying adventurer package on the global websites(include its title also perks) because they are same priced

Viewing 9 posts - 1 through 9 (of 9 total)