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  • in reply to: Marketing #4531
    Nick
    Member

    Thanks James for your reply. Good to have some extra info on the subject.

    9. We will do an amazing job of the highest priorities (exploring, for example). Look how varied the world generation currently is – now just think how we’ll deal with dungeon generation. It’ll be special.

    This is what i’m looking forward to! I think this will determine if the game makes it or breaks 😉

    11. We also crafted the core combat mechanics so that they will be shared between PvE and PvP. We wanted to share the mechanics with the players as quickly as possible and it was much quicker to enable some simple beacon PvP than to create mobs with AI, models, animation, etc. So the PvP was just a short cut.

    This makes sense. In a way, you guys brought out pvp, but I gues it would be better to look at it as: the main combat mechanics have been created and you guys made it available for player versus player content.

    After reading what you wrote: Do you guys have any idea how pvp mechanics will be different from pve mechanics? As follow-up on this question: could you specify this for fighting titans? Is it different from fighting guardians or players?

    in reply to: Marketing #4499
    Nick
    Member

    Thanks for the links, will keep an eye on them.

    Hmm your comment is spot on.. Looking at the scores one would think this is ignoring the players who gave their input. Beating the whole purpose of the survey.

    After reading the comments tho, i kinda understand why they did it. Because this game is still in pre-alpha, i guess they want to implement as much content as possible so that when the game will be playable, it will be exciting for more then just the “creative & exploring” type of player (like me).

    Still.. when i first read about Oort, the last thing that came to my mind was pvp (actually it still isn’t comming to my mind). If they spend to much on this point, it will break the focus point wich in my opinion should still be pve (like 85%-90% pve and 10% pvp). Eventually, if this is not the case, i wont be playing for a long time (pvp get’s boring so fast).

    Dammit, all my words are based on air.. need to play if i want to have a valid input.. I notice i’m comparing the game allot to minecraft as a minecraft 2.0 with more adventuring / PVE

    in reply to: Marketing #4478
    Nick
    Member

    Ah thanks for the fast reply! It seems i didn’t miss anything then regarding marketing;)

    As for the donations, i’ll try it the way you described later on.

    While i’m writing this, another question popped up: A while ago, we needed to fill in some questions about future Oort development. Will there be some feedback on what people answered / wanted or what will be the plan?

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