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  • in reply to: Death Toll #5560
    Vincher
    Participant

    @Kuma Hello, thank you!

    in reply to: Death Toll #5300
    Vincher
    Participant

    My suggestions:

    1.) Nothing will drop when you die, but you either be a (a)LOST SOUL – which means you will be restricted from chatting, opening anything in your UI pretty much everything when you stay in the world where you died. To re-spawn you have to choose an option:

    -to either wait for a certain time *must be online time* (Where you will be transported to another world/server and be trapped inside , this world will be like a small-to-medium hall of some sort where you can hang out with other lost souls from all universe, or it can also be called the soul-world, basically another world where you can choose to live there and be a soul forever but this will have a downside, since the soul world will be a pre-made world which only has less resources or limited things can be done)

    -or you can travel to the nearest temple and let your spirit go back to your corpse. But when you go to the nearest temple, you have to give an offering to the doctor/healer/spiritualist *of some sort*. Either you offer an equipment matched to your tier, or amount of treasure(valuable blocks), or livestock, or even money (this method must have reasonable cost for offerings).

    1.5) This is pretty much the same as no.1 but you can have a possibility to drop an equipment (only one piece>>> coz i think its reasonable) and this is where the next suggestion go:

    2.) Possibility (%) of dropping a certain equipment (only one piece) but you can craft a non-drop potion which enables your set item to get absorbed by your skin making it part of your body, in this state it can never be unequipped. In order for it to be unequipped you also have to craft potion to unbind it. Both potions would be pretty hard to craft so they will be used only on highest tier items/equipment.

    3.)As for items such as blocks, materials, etc.. these kinds of item will drop upon death…. *or not if you dont want*…. But you can have a magically sealed pouch/bag, everything you store in this pouch can’t be obtained by other players when you die since it is sealed by great magic or somthn like it. But of course this bag( only 1-2 slots maybe?) must be given on earliest stages of gameplay either from a quest reward or alike. You can also craft higher tiers of this quest given bag but the difficulty for crafting this will be exponential as the number of slots increases (I think 8-10 slots would be preferred maximum slots, and each level will have an increment of 1 so there are 3-slots bag, 4-slots bag, 5-slots bag… so on and forth.. Another way to increase the difficulty for crafting this bag is to require the previous tier bag in order to increase 1 more slot so if you want to craft a 4-slot bag you must have a 3 slot bag… in order to craft a 5 slot bag you must have a 4-slot bag, and same goes for the next tiers…)

    EDIT: So someone already had the same suggestion *Death World* which is pretty much similar to mine. Sorry i just read that suggestion soo ughh, we had same idea XD

    • This reply was modified 10 years, 1 month ago by Vincher.
    • This reply was modified 10 years, 1 month ago by Vincher. Reason: added some more details
    • This reply was modified 10 years, 1 month ago by Vincher. Reason: more added
    • This reply was modified 10 years, 1 month ago by Vincher.
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