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Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Drandroal Village on lepker #6227
    Swede
    Participant

    Wow, a really massive build 😛

    in reply to: Drandroal Village on lepker #6187
    Swede
    Participant

    Impressive, especially the interior 🙂
    Have to check it out in game!

    in reply to: Fall down go SPLAT! Repeat #6030
    Swede
    Participant

    I agree that there should be some way to regen.
    Heal over time or let us eat apples. I prefer to heal over time at the moment because we can’t plant new trees.

    However, the fall damage in itself is very forgiving. You can fall pretty far without taking damage imho.

    If you want to explore you can always set a new home location when you are starting to get low on health. Then respawn and carry on exploring. That is unless you really want to keep your current home location of course.

    in reply to: How do I make my game look like the trailer? #5924
    Swede
    Participant

    Yeah, seems like the fog changes. I couldn´t see the other side either at first.
    Then I waited a few days ingame and suddenly I could see the other side, a minute later I couldn´t. Even with fog I could often see the land in the water reflection. 😛

    http://www.dand.se/wot/oortrange1.jpg
    vision range

    http://www.dand.se/wot/oortrange2.jpg
    vision range

    http://www.dand.se/wot/oortrange3.jpg
    vision range

    http://www.dand.se/wot/oortrange4.jpg
    vision range

    • This reply was modified 10 years ago by Swede.
    • This reply was modified 10 years ago by Swede.
    in reply to: Multiple grapples possible #5903
    Swede
    Participant

    Two grapples is fine imho, but more than that seem strange to me.

    in reply to: A Few Issues/Questions; Both Programs #5891
    Swede
    Participant

    The only time I have had problems with placing blocks it´s because I have pressed “R” and the block is in the wrong spot.

    Check out the guide regarding sloped blocks: http://oortonline.com/forums/topic/beginners-guide-to-oort/

    Hope that helps.

    in reply to: How do I make my game look like the trailer? #5890
    Swede
    Participant

    You can disable the beacon effect at the graphic settings.
    The beacons are transparent for me, but still not very pretty.
    It would be nice with a keybinding for it so you can switch it easily.

    Perhaps you could upload a screenshot from a known location, like a capital.
    Then I can upload one from the same place. Please write what settings you use in that case. Depth of field adds blur to stuff not in focus, so I prefer to have it off.

    Do you know what hardware you got? Updated graphics drivers?

Viewing 7 posts - 1 through 7 (of 7 total)