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  • in reply to: Community Question #2446
    Unknowncmbk
    Participant

    @Hummel

    I know how client side mods and server side modifications run, as I’ve developed some modifications to major communities. This was simply a discussion on where they want to take the game:
    – Community driven content: community abstracts the game and builds on it
    – Studio driven content: wonderstruck engineers the game solely

    The initial allows creative freedom, much like a sandbox game entails, and would lead to a prolonged interest in the game.

    By going off of why @Rob noted above, I conceptualize OO as:
    – Each region is its own world located on 1 machine.
    – As the world is procedurally generated, new portals appear. When one portal is created, a new world is created, following big O notation as n^2.

    It seems Wonderstruck is going in the direction that Mojang realized a few years after the release of Minecraft, with the introduction of Realms. Private small servers rented from the game designer, as a way to fund a project post release.

    TL;DR
    So as I see it, Wonderstruck is taking a blend of:
    – World of Warcraft, where there is a reliable post-release income to fund future projects (selling private servers to players versus monthly membership fee)
    – Minecraft, where sandbox and private servers drive user generated content

    Thoughts?

    in reply to: Community Question #1932
    Unknowncmbk
    Participant

    Actually it’s not that impressive, as many MMOs have regions that are specified servers, and each region connects to each other, therefore going from one region to another is a ‘portal’.

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