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  • in reply to: Randomized stats #3396
    Tweekzor
    Member

    Please don’t make randomized stats. That is an aspect for crafting that you only see in Korean/asian games with lots of RNG.

    Also, I love to be a jack-of-all-trades. Limiting a persons crafting to 1 skill just doesn’t cut it for me. It would be a lot better to just make it a very steep progression through the levels/tiers. Crafting from novice to adapt will be easy, but leveling from expert to master will take a very long time. This way everyone can be self-proficient at the lowers levels when they are learning the game, but will have to seek help from other users when reaching end-game for the first time. Once they have reached end-game they can specialize in crafting if they like and get more traits up to expert/master tiers. If they are not very crafty people they will go and kill titans/build houses/…

    in reply to: Death Toll #2716
    Tweekzor
    Member

    In my opinion armour and weapons are the first thing you should lose. If you have the best weapon and armour in the game and you can not lose it there is little incentive to keep working hard. You should always be on edge to survive and it keeps the in-game economy running if people can lose their expensive stuff.

    @Havok40k: that sounds like a great idea to me, have some friendly “building” zones where people who do not want much combat can feel safe.

    in reply to: Death Toll #2696
    Tweekzor
    Member

    Personally I would prefer to have it like Minecraft and Rust, lose everything you have on you. Give death a meaning and make sure players get a feeling of achievement when they accomplish something. I am getting tired of the games these days that cater to people that complain when they die and lose something, so they just make the game easier.

    Perhaps you can create a system like Runescape used to have: you lose all your stuff but you (or another player) are able to pick the lost stuff up again. This way a single error doesn’t have to be a few hours lost.

    What you could let players is their basic tools, and maybe some default blocks you get after death: some dirt, some stone, …
    What I wouldn’t let players keep: weapons, armour, gathered blocks.

    It would be great if you create banks, or player-controlled chests to store you stuff safely to prevent you from losing it.

    in reply to: Titan mechanics, pet systems #2681
    Tweekzor
    Member

    These all sound like some really sweet ideas that I would love to see in the completed game. 🙂

    in reply to: Water creatures #2680
    Tweekzor
    Member

    Include a few mythical creatures that are hard to find, like the monster of loch ness. You can create some sort of side-quest to hunt those for loot.

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