Home › Forums › General Discussion › World Building Stream
- This topic has 10 replies, 4 voices, and was last updated 10 years, 7 months ago by
Karko.
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AuthorPosts
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September 3, 2014 at 3:26 am #4297
Karko
MemberI’m Live World Building tonight.
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September 3, 2014 at 5:07 am #4298
Karko
MemberIn case you missed it here is a small taste.
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September 3, 2014 at 8:24 am #4299
Thorbjorn
MemberDang i missed it 🙁
The world looks quite awesome though
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September 3, 2014 at 2:31 pm #4329
Karko
MemberI plan to do more. I am thinking about doing one this weekend in the morning/noon so the devs/EU can watch.
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September 3, 2014 at 3:20 pm #4330
Thorbjorn
MemberCan you save the streams as highlights or are they too long?
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September 3, 2014 at 3:24 pm #4332
Karko
MemberNot sure yet, I’m pretty new to twitch and streaming. I will try and see if i can.
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September 5, 2014 at 5:08 am #4363
Karko
MemberGoing live on twitch. http://www.twitch.tv/karko_oo
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September 5, 2014 at 6:29 am #4364
Karko
MemberExperimented with caves tonight and failed. Tried to use decorations to generate rock pillars, and failed. Added lake biome to Etheria that blends with the ponds in the beach area.
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September 5, 2014 at 11:18 pm #4372
Havok40k
ParticipantI wonder… can you use the tree function to generate rock pillars? Set the leaves to granite and set their height to the ground, then give em the shape you wanted. Just a thought.
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September 6, 2014 at 12:25 am #4374
James
KeymasterTrees can be made with any martial (at the moment) – so yes – what you propose is possible. Maybe you saw the Iron Mushrooms on Luca? They’re “trees”. Gaia also has some more varied trees.
But we’re also planning to add more world “furniture”, for example boulders, houses, towers, etc. So today make crazy trees, but soon they’ll be other shape functions for creating real boulders and rock pillars. Some of the new functions will allow us to generate more interest rock shapes shown in the concept art for the worlds.
Any other world “furniture” you think we should consider including? Ultimately the question is about the procedural generation of the shape, geometry and variation.
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September 6, 2014 at 12:47 am #4376
Karko
MemberSort of yes, and no. I did what you described havok, but because it was a tree the pile had some floating blocks toward the top and the texture was all messed up. I know they have the function I just don’t think it is in the current editor.
You can see that Luca has already come up with a way to do it in this screenshot. I just plan to ask him about it next time they do QA in a stream.
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