Home › Forums › General Discussion › Are there world resets planned?
- This topic has 7 replies, 6 voices, and was last updated 11 years, 4 months ago by
HoLyCoW.
-
AuthorPosts
-
-
December 17, 2014 at 3:45 pm #6881
alexanderyou
ParticipantI know in minecraft whenever there was a major update the maps would have to be wiped. Will that be the case with this game, or are the debug blocks there as fillers to avoid this situation?
Thanks. -
December 18, 2014 at 6:19 am #6896
Padraigo
ParticipantI’m sure once the game goes live there will be a complete wipe, probably even as it enters alpha and beta stages.
-
December 18, 2014 at 11:48 pm #6933
Grey
MemberI really hope they don’t all of the towns would be gone along with everything else that’s been made.
-
December 19, 2014 at 3:00 am #6936
Padraigo
ParticipantIt puts everyone on a more even playing field, especially for newcomers.
Don’t forget that people will be competing against each other for resources and land, as well as establishing themselves as powers and empires. It isn’t just about showing off your flashy buildings.
-
-
December 19, 2014 at 2:57 am #6935
Grimoire
ParticipantI know people put alot of work on buildings but I’m sure people know they will wipe.
-
December 19, 2014 at 3:12 am #6937
alexanderyou
ParticipantI guess they will also need to do it because they will be adding the dungeons structures, which I assume will be one of the last things to give everyone a more equal chance at clearing them.
-
December 19, 2014 at 6:41 am #6939
VexusOo
Participanti assume the worlds that rarely get used will be wiped away first, followed worlds with less buildings or projects going on, one of the main builder worlds will be used as the founders world, we could ask for a vote maybe?
-
December 19, 2014 at 8:15 am #6940
HoLyCoW
ParticipantMaybe they’ll implement something like the schematics mod from minecraft in order to preserve/save structures that have been made and allow those structures to be recreated in the new worlds.
-
-
AuthorPosts
- You must be logged in to reply to this topic.