Home › Forums › Suggestions › Combat › Big Monsters/Raid Bosses
Tagged: Boss, Bosses, combat, Monster Hunter, Monsters, Raid, Raid Bosses
- This topic has 2 replies, 2 voices, and was last updated 12 years ago by
Padraigo.
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August 7, 2014 at 12:14 am #2644
Padraigo
ParticipantMy suggestion is based off of Monster Hunter really, which I believe is the future of boss fights/combat in games.
It would be cool if big monsters/bosses had different parts on them that can be destroyed, and drop different crafting materials (like a beak or tail), and in turn this would weaken the capabilities of the boss.
It also encourages more organised team work in a party/raid, getting people to focus different parts to make the fight easier.
Still don’t know how combat works in the game yet though, so this might not be possible at all lol. but I saw artwork of characters jumping around a massive monster.
Please also let Spears/Lances remain in game.
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August 7, 2014 at 8:50 am #2694
Zouls
ParticipantCraft weapons, tools and equipment from resources found throughout the universe. Be prepared, you never know what’s lurking through the next Portal…
Craft bows, spears, crossbows, swords, clubs, staffs and more using the streamlined crafting interface. so you do get your spears.
And they have the titan fights so i think its not just gonna be hit and run with them. some are talking about how could it would be to grapling hook around it and hit it in different places.
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August 7, 2014 at 11:11 am #2707
Padraigo
ParticipantIve just got into Monster Hunter and Toukiden and love the focus on hunting monsters for certain parts and the more focused, organised, epic combat but would love it even more in an open world game like this with lots of people.
Having said that, im happy to see more games offer playable spears, which is a big sell for me.
Very keen to see how this turns out. Ive never said this before but, Possible Minecraft Killer lol.
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