- This topic has 9 replies, 8 voices, and was last updated 9 years, 9 months ago by michaelb.
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January 6, 2015 at 12:40 am #7337YazMember
When attempting to change servers I am stuck in limbo. I get to see the server selection but then when it says the next work is loading i wait and wait and wait until i give up and hit back. and then i cant even get back to my own world.
I restart the client and change server RIGHT AWAY, and i can change it.
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January 6, 2015 at 1:40 am #7340Havok40kParticipant
I started having this problem yesterday, new bug perhaps?
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January 6, 2015 at 6:46 am #7346DrakotoParticipant
I have had this issue for the past week as well.
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January 6, 2015 at 1:39 pm #7355YotesKeymaster
Thanks for reporting this issue. We have entered this issue into our bug database.
Is there a way to make this happen 100%?
Thank you.
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January 6, 2015 at 10:59 pm #7363YazMember
So far I find if I am present on any single server longer than say 5 minutes. I am unable to change servers or return to my current server without completely shutting down the game and re entering.
Once in game as long as I change quickly, I can change servers.
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January 7, 2015 at 3:08 pm #7373alexanderyouParticipant
For me, I encounter the issue of nothing loading if I attempt to change worlds or teleport to the capitol before the land around me has finished generating.
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January 19, 2015 at 8:10 am #7703OvanMember
I have the last weeks the same problem. i can’t change the worlds after i have played a while the game, only if i restart the client or i change directly after the start from the client the wolrds it will be right. So every time i will change the worlds i must restart the client.
I’m using the 64bit Client on Windows 8.1
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January 21, 2015 at 1:12 pm #7742rediciousParticipant
Just purchased the game on steam and got the same problem.
I am using Windows 8.1 64Bit, 32GB Ram.
The bug can be reproduced to 100% by just using the client 😀
It is not necessary to do something on the server. I tried with just hopping from world to world and after a few seconds or minutes the connection fails. The screen stays at “Waiting for Player location…” or “Wating for handshake…”. “Waiting for Player location…” sometimes ends with “Error 0 in world nbor \n Websocket Closed” after a few seconds. Taskmanager shows 1-4% CPU usage for the process, and the app is still responsive.
The client is trying to connect – I can see the new IP or FQDN popping up in netstat for oortonline.exe.
Thats why I tried to connect to other worlds, although I already ran into that error. After testing more servers I found out, that there are a few servers in the list I can still access – but usually only once. Connecting to another server and then reconnect to the previous successfull connection doesn’t work – but I think, trying that in large numbers would give some positive results.In a nutshell: After a few seconds or minutes the client is started, most worlds are randomly inaccessible. According to netstat the Client connects and receives a small amount of data from the server. No logs in C:\temp,
%appdata%or application folder. Firewall didn’t drop any packets regarding oort.found logs in AppData\Local\….
Here is the extract of a failed connection:consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world "nbor" ... consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to "nbor" with address wss://wceuc3.turbulenz.com:8444/websocket/game networkdevice.cpp(574): (turbulenz::NetworkDevice::LogCallback) libwebsocket: (level: 1) Socket fd 45724 is too high (30000) consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for nbor consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket error for nbor : undefined consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket closed for nbor consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE ERR: [ERROR] 0: Websocket Closed consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
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January 22, 2015 at 4:54 pm #7770michaelbKeymaster
Thanks for the report – its located an error in the socket library we are looking in to.
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