Hidden LivingStyle/Combat Feature for Oort Online.

Home Forums Suggestions Other Hidden LivingStyle/Combat Feature for Oort Online.

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    • #8337
      HuGGmaN
      Participant

      Introduction:

      Oort Online its potentially a great game idea, but is lacking from a “differentiator item”, something to penetrate on marketing, even on videos people are saying: Yeah is a great game like “minecraft”, I say: “what about making a huge difference from all other games before”. So…

      New Hidden Feature:

      Consist in a hidden knowledge in game, so people will have to investigate about it to understand how it works.
      Its gonna be a Block power, mana, energy, or any other name develpers wanna give it, based on players personality and the amount of in-game training to reach it.
      Oort Online Hidden Feature

      Explanation:

      There is gonna be 6 predominant personalities for players ingame, the character will earn that personality from in-game decisions, playsyle, social desicions or any other method developers decide. All players will also gain one more personlity from the 2 adjacent to the first one they got.

      Each personality can be trained in different ways and with time and lots of training it will start giving special characteristics to the character. Also there is gonna be a GODmode, with final skills on each personality, but is gonna need mounths of training and keep in shape to not lose it.

      Finally remember that each personality will give as livingstyle as combat skills characteristics, so dont feel that is gonna be unbalanced.

      For example:

      Simple Personality players, like to do simple stuff, like attack things and explore and enjoy in a simple way.(dramatization), so they will keep doing that for some days, until one day traveling the player starts to realize that he can see a little farther, or his attacks will do a little bit more damage. He can hear his enemies from a long distance and recognize where they are… so he realize that his sences and body are enhanced. So he starts training his punch or his kick maybe and then after a time of training he suddenly starts punching down some threes in one hit, or making fear on his enemies making them want to fight him from a farther position. His body and sences are Enhanced.

      Another Example:
      Huggy Is a creative player, Huggy likes to keep a lots of materials with him all the time, and even in that way he is always lacking blocks for construction. One day after some time of great creations, he discover a new icon that in exchange for some of his block power (Or other simply use power) he can create his favorite material block, or his favorite tool, or maybe his favorite weapon, So we wont have to going back to get more material any time he is lacking. He is a conjurer. and with more training on his area and plenty of more time, huggy may archieve to create a little pet to control. And help him with his creative job, or with combat. Also if he feels that beeing creative isnt enough and starts to show some negativity, he may find some day that he is controling some block or some of his creations, or even his pet, he has archieve a secondary personality and now is a controller too.

      Conclusion

      This is my proposal to make Oort a huge different new game, hope you like it guys.
      The idea is verry complex but i dont wanna spoil more on this post.

      Vote for it. plz. (Sorry if my English suckz)

      • This topic was modified 9 years, 2 months ago by HuGGmaN.
      • This topic was modified 9 years, 2 months ago by HuGGmaN.
    • #8344
      Darkicus
      Member

      I like the idea of playstyle perks- right now it looks like races will lean more towards one playstyle or another, but adding a second layer never hurts. The builder race might be best at construction, but the tiny race, underwater race, etc have a lot of potential for building too, which is where this second layer comes in, to supply perks regardless of race.

      It actually sounds like a class system now that I think about it, but less explicit. It certainly would be good to develop skills and abilities naturally through gameplay but perhaps it doesn’t need to be a ‘secret’ feature. Although I do think some subtle mechanics would be nice too. I’ll give it some thought of my own.

      Would be interested to hear what others think.
      Kind of reminds me of the Haven and Hearth’s belief system, but with greater complexity and more different kinds of effects. ( http://havenandhearth.wikia.com/wiki/Personal_Beliefs )

    • #8356
      Torachan
      Participant

      I really like this idea, very complete and interesting.
      It’ll be amazing to have this kind of “customization” of your character. Reminds me of roleplaying games like Dungeons and Dragons where you needed other races or clases to work togheter for one goal based on their habilities. But I think it’ll need some kind of restrictions, because in the end there’ll be players that are going to be like Gods and it’ll be unfair to other players. Besides…now a days players are lazy and they want everything and they don’t like to work for things, so maybe this is a little complex for those kind of players.
      But overall I really like it and I can’t wait to see if this idea will be taken into account.

    • #8357
      Thorbjorn
      Member

      Though it is an interesting feature this kind of thing won’t stay hidden for long people are very fast at discovering and spreading this kind of stuff.

    • #8373
      HuGGmaN
      Participant

      Can i get a reply from a developer, i really would like to read what are one of their thoughts about this.

      PD: with the training of racialist you will acentuate the racial characteristics of your character, but characters may manifestate racial skills w/o being racialist, maybe i didnt explain it verry well.

      PD2: im making a huge diagram with better description and more specifications.

      (sorry if my english keep melting your eyes guys)

      • This reply was modified 9 years, 2 months ago by HuGGmaN.
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