No longer does minimized window properly

Home Forums Support No longer does minimized window properly

Viewing 4 reply threads
  • Author
    Posts
    • #8019
      Brook
      Member

      As of the last build, I don’t get a properly minimized window when I hit Enter while in the client. Instead I get a purely non-client title window bar and no mouse cursor. Tabbing out eventually works but the window cannot be re-entered. Sometimes on launch I see the same behavior–a non-client title bar which never opens into a full-screen window. Eventually after enough re-tries it opens as expected. I’ve checked for Oort executables stuck in memory but I don’t see any.

    • #8042
      Brook
      Member

      Now it just doesn’t start at all.

      javascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator) Creating 14 fast allocators
      win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
      tasks.cpp(17): (Tasks::Initialize) Initializing TBB task scheduler. 9 threads
      turbulenz.cpp(115): (turbulenz::Turbulenz::StaticInitialize) Enabling ENGINELOG
      winsysteminfo.cpp(405): (turbulenz::GetSystemInfo) SystemInfo:
      winsysteminfo.cpp(406): (turbulenz::GetSystemInfo) cpuDescription : Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
      winsysteminfo.cpp(407): (turbulenz::GetSystemInfo) cpuVendor : GenuineIntel
      winsysteminfo.cpp(408): (turbulenz::GetSystemInfo) numPhysicalCores : 4
      winsysteminfo.cpp(409): (turbulenz::GetSystemInfo) numLogicalCores : 8
      winsysteminfo.cpp(410): (turbulenz::GetSystemInfo) ramInMegabytes : 9207
      winsysteminfo.cpp(411): (turbulenz::GetSystemInfo) frequencyInMHz : 2672
      winsysteminfo.cpp(412): (turbulenz::GetSystemInfo) architecture : x86_64
      winsysteminfo.cpp(413): (turbulenz::GetSystemInfo) osName : Windows 7 Professional
      winsysteminfo.cpp(414): (turbulenz::GetSystemInfo) osVersionMajor : 6
      winsysteminfo.cpp(415): (turbulenz::GetSystemInfo) osVersionMinor : 1
      winsysteminfo.cpp(416): (turbulenz::GetSystemInfo) osVersionBuild : 7601
      winsysteminfo.cpp(417): (turbulenz::GetSystemInfo) userLocale : en_US
      standalone.cpp(160): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
      standalone.cpp(161): (turbulenz::oortonline::GameCodeStaticInitialize) GameCodeStaticInitialize
      standalone.cpp(67): (turbulenz::oortonline::NativeCode::StaticInitialize) STATIC INIT (TEMPLATE): NativeCode
      standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
      javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
      javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
      nativeplatform_steam.cpp(28): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
      nativeplatform_steam.cpp(40): (turbulenz::NativePlatform::SteamInitialize) SteamServices::Initialize returned false: Steam initialization failed (steam_api_init)
      steam.cpp(142): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
      steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
      steam.cpp(142): (turbulenz::SteamServices::Shutdown) –> ENTERED FUNCTION
      steam.cpp(-1): (turbulenz::SteamServices::Shutdown) <– LEAVING FUNCTION
      nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
      engine.cpp(390): (turbulenz::StandaloneEngine::Initialize) !! failed to initialize NativePlatform
      win32entry.cpp(708): (turbulenz::Win32NativeEngine::Initialize) !! Engine Init: Steam initialization failed (steam_api_init)
      win32entry.cpp(714): (turbulenz::Win32NativeEngine::~Win32NativeEngine) Destroying
      engine.cpp(642): (turbulenz::StandaloneEngine::GetConfigString) !! steam not available when getting data path
      engine.cpp(183): (turbulenz::StandaloneEngine::Shutdown) Exiting turbulenz
      standalone.cpp(216): (turbulenz::oortonline::GameCodeShutdown) –> ENTERED FUNCTION
      standalone.cpp(217): (turbulenz::oortonline::GameCodeShutdown) GameCodeShutdown
      standalone.cpp(-1): (turbulenz::oortonline::GameCodeShutdown) <– LEAVING FUNCTION
      engine.cpp(193): (turbulenz::StandaloneEngine::Shutdown) calling TurbulenzEngine.onunload
      platform.cpp(373): (turbulenz::Platform::ShutdownAllTasks) shutting down tasks …
      engine.cpp(198): (turbulenz::StandaloneEngine::Shutdown) remaining object counts
      javascriptengine_v8.cpp(2388): (turbulenz::JavaScriptEngine::DumpObjectCounts) Object Counts:
      javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DynamicTestObject – 1
      javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) ConsoleObject – 1
      javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) NativePlatform – 1
      javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) WindowObject – 1
      javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) Turbulenz – 1
      javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) DocumentObject – 1
      javascriptengine_v8.cpp(2396): (turbulenz::JavaScriptEngine::DumpObjectCounts) StaticTestObject – 1
      engine.cpp(202): (turbulenz::StandaloneEngine::Shutdown) Global objects removal
      engine.cpp(220): (turbulenz::StandaloneEngine::Shutdown) turbulenzjsengine shutdown
      nativeplatform_steam.cpp(54): (turbulenz::NativePlatform::SteamShutdown) –> ENTERED FUNCTION
      nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamShutdown) <– LEAVING FUNCTION
      javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects) Released 0 objects
      javascriptengine_v8.cpp(1054): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects) Giving up.
      javascriptengine_v8.cpp(1266): (turbulenz::JavaScriptEngine::Shutdown) Custom shutdown …
      javascriptengine_v8.cpp(1051): (turbulenz::JavaScriptEngine::CollectAllWrappedObjects) Released 1 objects
      engine.cpp(223): (turbulenz::StandaloneEngine::Shutdown) turbulenz static release
      engine.cpp(226): (turbulenz::StandaloneEngine::Shutdown) delete platform
      engine.cpp(230): (turbulenz::StandaloneEngine::Shutdown) delete jsengine
      engine.cpp(234): (turbulenz::StandaloneEngine::Shutdown) static shutdown …
      standalone.cpp(168): (turbulenz::oortonline::GameCodeStaticShutdown) –> ENTERED FUNCTION
      standalone.cpp(169): (turbulenz::oortonline::GameCodeStaticShutdown) GameCodeStaticShutdown
      standalone.cpp(74): (turbulenz::oortonline::NativeCode::StaticRelease) STATIC SHUTDOWN (TEMPLATE): NativeCode
      standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticShutdown) <– LEAVING FUNCTION
      engine.cpp(252): (turbulenz::StandaloneEngine::Shutdown) Shutdown done

      Based on reading that I infer an issue with Steam, but haven’t any idea how to remedy it.

    • #8057
      michaelb
      Keymaster

      The log shows the game failed to connect to steam. The obvious things are that steam needs to be running and up to date, as well as connected to the net. Make sure you launch the game from steam, rather than run the exe directly, and the Oort client is up to date in steam.

    • #8058
      Brook
      Member

      Steam is set to auto-update the game. The client EXE is dated 04FEB15, and displays version 0.1.0 in Properties|Details. The steam_api64.dll file is file version 2.30.48.16, product version 01.00.00.01, last updated locally 14JAN15.

      My connection to the internet is 60Mb and running quite well (you can tell because I’m posting this message). It doesn’t appear to matter whether I have Steam running or not. The memory-resident web helpers are always running, and starting the OO client prior to this would generate Steam activity (daily news, etc.). I’ve almost always used a desktop link generated by the Steam install, which is a URL forward to steam://rungameid/324510, to launch OO; until this morning I didn’t know where the actual EXE was.

    • #8073
      Brook
      Member

      Problem solved–the game was running the entire time. When the window minimized the last time I used the Enter key, the client area size went to 0x0, instead of–whatever seems like a good choice for that. Following a thread of logic I thought I’d see if resizing worked, and it did. The couldn’t contact Steam API message may have been spurious because of something I clicked in the context menu opened by right-clicking the icon in the app tray.

Viewing 4 reply threads
  • You must be logged in to reply to this topic.