Pulsating Glow from Crystals

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    • #4768
      Nyuudles
      Member

      It can pulse every 2 seconds or possibly longer than that to prevent epilepsy (or maybe toggle an option for pulsating glow). Just an idea!

    • #4892
      James
      Keymaster

      The lighting is done two ways:

      1. Burnt into the world. This is done once when the chunk mesh is generated from the voxel world. It is re-generated when the voxel world changes.

      2. Dynamically for objects (players, other dynamic objects) that can move throughout the world.

      Making the lighting pulse for #2 is possible – #1 not at the moment – unless we re-do the lighting.

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