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BokkeMember
Can u tell me in which world?
BokkeMemberI don’t want to ridicule the game. The presentation of the concept and promo video on the official Oort website was truly to my liking. That’s what i think now, because it was a statement of self-amazement in awareness of own capabilities – a deliberate and excited performance. The point is I could not pull it off. Even if I’d spend the rest of my lifetime in a stone pit.
If the finished version lives up to the appeal of the presentaion on the website, I’m happy enough.BokkeMemberI like the idea of different worlds with varied attributes in relation to elements or magic. I’m not too sure if a whole world should act as a single Biome with one and the same landcscape type. However, it would force the inhabitants to travel between worlds in order to obtain their needed goods, which can’t be found in the homeworld.
I believe it is very difficult to give a digital game object like a piece of gold the appeal of valence. It could occur with the balancing of attributes like occurrence, visual appeal (shimmering with an aura of warm light, softly humming or jangling like a bell) and a practical ingame usability (e.g. trade object, when nothing else is at hand; decoration for houses, temples, etc. or it simply is so rare, that one could be crazed by the idea of owning as much of it as possible because of its becalming humming sound which amplifies by stacking up gold boulders).
If the Oort forum would be hidden in one single Oort world and readable from an ingame menu it could turn out a mystical place or an object worth to be preserved (build a pyramid on top of it) or secure and transport it like in capture the flag.
BokkeMemberI really like the idea. Furthermore my idea was to smoothen the edges of blocks in a way they are chiseled too, like beveled edges. It would make a proper and stylized appearance. Still, just an idea.
BokkeMemberi love the idea of enchanting an object in order that it floats. like putting a spell on a boulder, and it starts rising up into the air like a balloon. depending on how long the spell is casted, the altitude could be defined. or it just floats up endlessly. would be fun to pop spells on several blocks in a row and watch them fly upwards.
the option to build rockets would be nice also – like firework rockets – a little oversized than actual ones, due to the size of the voxel-atoms. one could block-up a tube made out of wood/stone/or more reasonable material – and fill it in its core with blue fluid (found at blue luminiscent lakes) and ignite. the whole structure of such a firework rocket could be more or less complex. e.g. filled with oortstones which again result in different kind of particle/voxle bursts.
BokkeMemberi could try out designing one… let’s see if i get the hang of it
BokkeMemberaah, kk. mmh, yes maybe the froglok is too lovable. and human.
a frobbler is a dumbass creature that does nothing besides sitting around munching up endearing butterflys. sometimes they grunt.BokkeMembermaybe it is easier, but i think an immediate visual feedback of the items you drop into a stream of water is better. just because u can see what is happening at the very moment. closed pipes for transport are an abstraction of this idea. it’s not bad and i don’t wanna decline your idea. but i think seeing items in a stream of water frlowing from one desty not another would be magical in its gameplay appeal. i can think of an older versions of the settlers where exactly this was happening. the items were fully visible. and the transport routes comprehensible. it was not working by list for the player. and exactly this was new, fresh and very(!) charming.
BokkeMemberI don’t like this idea in capital letters.
Play Elder Scrolls or something. It is like trying to convince the guys from Bethesda to implement digging and Voxels into the game. I don’t know, still I don’t like the Minecraft meets Warcraft stereotype, although it may sum up the basic Idea for some.
BokkeMemberI think Birne’s idea is not bad, and a logical approach towards intuitive gameplay. The problem though is how to quickly switch items, weapons, materials for both mouse buttons with one mouse wheel. Somehow I get the feeling, a little simplicity is not that much of a failure. Still I don’t know how to swing like Tarzan with a mouse controller. Although I can imagine it’ll work pretty well. You guys are very talented. I would not even need an Oculus to get that funny falling feeling in my belly. The short clip was very effective and super fun to watch. I need sleep.
- This reply was modified 10 years, 2 months ago by Bokke.
BokkeMemberWow! Like, putting a spell on a block is a super idea 😀
BokkeMemberI want to be able to craft a magical device which attracts particles/voxels (maybe treeleafs in different colors) which can be released and sent to the sky and they burst into a confetti-shower.
Or butterflies. Soak up butterflies with a magical vacuum cleaner and release them after a while and they fly away the like doves at the Olympic games 🙂
- This reply was modified 10 years, 2 months ago by Bokke.
BokkeMemberVery aesthetical and imaginative. Pwoar…
BokkeMemberI just had the idea of a “vibrating” voxel texture:
There is the usual texture with the animated cracks but when starting digging the texture also could start to vibrate – in a way like stuttering into different directions.
It is just an experimental idea and it would be very interesting to see how this kind of animation appeals to the player. It may convey the impression of the block getting loose.
Is this comprehensible, or do I need to explain differently?BokkeMemberSounds great!! 😀
I’ve got good sense for gameplay elements. So I’ll be coming up with ideas as often as I can. -
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