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February 14, 2015 at 9:29 pm in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8184OkkelinorMember
Yes, it’s really what I tried to say. Light vehicles like a hoverbikes for adventures and heavy vehicles like a dreadnoughts for munchkins.
I’m sorry, if my words not always are intelligible.OkkelinorMemberIt’s work, but if I want to save my position in world… Not useful way to reload daytime. Thank you in any way 🙂
February 14, 2015 at 10:30 am in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8178OkkelinorMemberI think, it’s a wrong way – do artificial division into classes. It’s good in Robocraft, but bad in sandbox game as Oort. Right way, as I see, in a vehicle’s constructions like a great redstone scheme. If you need to move a lot of structure blocks, you need to have more movers. If you want add on board some weapons, you need to add more signal connections, what will make vehicle heavier and will require increasing usable power of all system.
In this way, here is not artificial border of system’s complexity, but it have native limitation as in real world. If you want to construct LZ 129 “Hindenburg”, you need arrange for helium’s supplies from USA, or use very dangerous hydrogen and be ready for calamity.February 13, 2015 at 2:33 pm in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8168OkkelinorMemberAbsolutely concordant with first part, but I not want lead armies for total dominations 🙂
OkkelinorMemberA few times? Well, I’ll try it later. Thank you!
February 12, 2015 at 10:28 pm in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8158OkkelinorMemberWelcome to Oort Space Engineers =)
EVE online as it is. Who spoke some about economic system? Space battles is all for us 😀Please, don’t take to heart. My loving to starships was breeded by K.Bulychev, S.Lem, R.Heinlein, and especially Strugatsky brothers. But here I prefer to take long yew bow and travel without Death Star in sky.
- This reply was modified 9 years, 10 months ago by Okkelinor.
February 12, 2015 at 8:52 am in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8154OkkelinorMemberIt’s can be funny, if on a big dreadnought every mover will need be operated by a single team member. And movement of large ship will depend on coherency of team’s labour 🙂
Seriously, it’s mustn’t be allowed to create huge warships. It may be bikes, hoverbikes, boats or balloons with a tools for defending, but not battle cruisers, land tanks or flying fortresses with an ability to destroying houses, farms, plantations, statues and etc. Otherwise may be required an extra protection for Protections and especially for a Titans, who can be easy target for a heavy military vehicles.
February 11, 2015 at 2:04 pm in reply to: Consrtucting Functional Airships, Boats, Submarines, and other Vehicles #8143OkkelinorMemberAdmirable! But spacecrafts isn’t in Oort concept, even though it named after the astronomer Jan Hendrick =)
I think expensive fuel will not be a good idea, but all kind of vehicles must need in very rare mover resources (like a power crystals or etc). And than bigger size of vehicle, than more movers need…
In Space Engineers it’s working, though not without troubles.
OkkelinorMemberIt may be some kind of unrealistic method to leveling the balance: if the most part of players choosen single race/ability/perk, it working worse then rest. This way not usable, but easy.
The Game can gather statistics of player’s preference and equalize races/abilities. When all type of races/abilities would be used in equal quantity, the largest effect each would have.It’s not imply degradation of abilities to zero value. I think 20% decrease of most chosenable race’s main talents is enough.
And please – I entreat you! – don’t make race of blood-thirsty plants as a Floran in StarBound. Players, who play with that usually is a very disagreeable humans.
OkkelinorMemberHow to return in normal daylight mode? After a time’s changing it has freezed in chosen moment.
And how I can turn off the interface? I want to do screenshots without icons 🙂OkkelinorMemberLike a nameboard, or some another kind of tablet with sumerian cuneiform? =)
OkkelinorMemberSo, i founded answer on my question in next topic:
http://oortonline.com/forums/topic/your-forum-title-is-not-right/How you can see, my title has changed. Indeed, here is hidden forum “Founders Forum” and another one “Test Forum“. But it contain nothing about voting, except questions like here.
OkkelinorMemberYes. Simple “Oort Online” on Steam is equivalent of “Explorer” set,
“Oort Online – Collector’s Edition” is equivalent of “Adventurer“.OkkelinorMemberI think that voting is located in hidden forum and Participants haven’t access for it.
But I buy Oort in a Steam and I can have Adventurer title. Only one last question is here: how it work? How to combine steam access, forum title and in-game title into one united entity?
I had question in a respective topic and I wait an answer for it.OkkelinorMemberPlease, add in FAQ next answer:
If somebody wants upgrade their forum title, this somebody need to read next topic: http://oortonline.com/forums/topic/your-forum-title-is-not-right/- This reply was modified 9 years, 10 months ago by Okkelinor.
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