Forum Replies Created

Viewing 15 posts - 16 through 30 (of 30 total)
  • Author
    Posts
  • Okkelinor
    Member

    Yes, it’s really what I tried to say. Light vehicles like a hoverbikes for adventures and heavy vehicles like a dreadnoughts for munchkins.
    I’m sorry, if my words not always are intelligible.

    in reply to: Beginners Guide to Oort #8182
    Okkelinor
    Member

    It’s work, but if I want to save my position in world… Not useful way to reload daytime. Thank you in any way 🙂

    Okkelinor
    Member

    I think, it’s a wrong way – do artificial division into classes. It’s good in Robocraft, but bad in sandbox game as Oort. Right way, as I see, in a vehicle’s constructions like a great redstone scheme. If you need to move a lot of structure blocks, you need to have more movers. If you want add on board some weapons, you need to add more signal connections, what will make vehicle heavier and will require increasing usable power of all system.
    In this way, here is not artificial border of system’s complexity, but it have native limitation as in real world. If you want to construct LZ 129 “Hindenburg”, you need arrange for helium’s supplies from USA, or use very dangerous hydrogen and be ready for calamity.

    Okkelinor
    Member

    Absolutely concordant with first part, but I not want lead armies for total dominations 🙂

    in reply to: Beginners Guide to Oort #8166
    Okkelinor
    Member

    A few times? Well, I’ll try it later. Thank you!

    Okkelinor
    Member

    Welcome to Oort Space Engineers =)
    EVE online as it is. Who spoke some about economic system? Space battles is all for us 😀

    Please, don’t take to heart. My loving to starships was breeded by K.Bulychev, S.Lem, R.Heinlein, and especially Strugatsky brothers. But here I prefer to take long yew bow and travel without Death Star in sky.

    • This reply was modified 9 years, 10 months ago by Okkelinor.
    Okkelinor
    Member

    It’s can be funny, if on a big dreadnought every mover will need be operated by a single team member. And movement of large ship will depend on coherency of team’s labour 🙂

    Seriously, it’s mustn’t be allowed to create huge warships. It may be bikes, hoverbikes, boats or balloons with a tools for defending, but not battle cruisers, land tanks or flying fortresses with an ability to destroying houses, farms, plantations, statues and etc. Otherwise may be required an extra protection for Protections and especially for a Titans, who can be easy target for a heavy military vehicles.

    Okkelinor
    Member

    Admirable! But spacecrafts isn’t in Oort concept, even though it named after the astronomer Jan Hendrick =)

    I think expensive fuel will not be a good idea, but all kind of vehicles must need in very rare mover resources (like a power crystals or etc). And than bigger size of vehicle, than more movers need…

    In Space Engineers it’s working, though not without troubles.

    in reply to: Races #8139
    Okkelinor
    Member

    It may be some kind of unrealistic method to leveling the balance: if the most part of players choosen single race/ability/perk, it working worse then rest. This way not usable, but easy.
    The Game can gather statistics of player’s preference and equalize races/abilities. When all type of races/abilities would be used in equal quantity, the largest effect each would have.

    It’s not imply degradation of abilities to zero value. I think 20% decrease of most chosenable race’s main talents is enough.

    And please – I entreat you! – don’t make race of blood-thirsty plants as a Floran in StarBound. Players, who play with that usually is a very disagreeable humans.

    in reply to: Beginners Guide to Oort #8134
    Okkelinor
    Member

    How to return in normal daylight mode? After a time’s changing it has freezed in chosen moment.
    And how I can turn off the interface? I want to do screenshots without icons 🙂

    in reply to: Player placed signs #8133
    Okkelinor
    Member

    Like a nameboard, or some another kind of tablet with sumerian cuneiform? =)

    in reply to: Votes on the community roadmap #8099
    Okkelinor
    Member

    So, i founded answer on my question in next topic:
    http://oortonline.com/forums/topic/your-forum-title-is-not-right/

    How you can see, my title has changed. Indeed, here is hidden forum “Founders Forum” and another one “Test Forum“. But it contain nothing about voting, except questions like here.

    • This reply was modified 9 years, 10 months ago by Okkelinor.
    • This reply was modified 9 years, 10 months ago by Okkelinor.
    in reply to: Forum FAQ #8059
    Okkelinor
    Member

    Yes. Simple “Oort Online” on Steam is equivalent of “Explorer” set,
    Oort Online – Collector’s Edition” is equivalent of “Adventurer“.

    in reply to: Votes on the community roadmap #7892
    Okkelinor
    Member

    I think that voting is located in hidden forum and Participants haven’t access for it.
    But I buy Oort in a Steam and I can have Adventurer title. Only one last question is here: how it work? How to combine steam access, forum title and in-game title into one united entity?
    I had question in a respective topic and I wait an answer for it.

    in reply to: Forum FAQ #7865
    Okkelinor
    Member

    Please, add in FAQ next answer:
    If somebody wants upgrade their forum title, this somebody need to read next topic: http://oortonline.com/forums/topic/your-forum-title-is-not-right/

    • This reply was modified 9 years, 10 months ago by Okkelinor.
Viewing 15 posts - 16 through 30 (of 30 total)