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dapasdaproParticipant
I’m having a few questions 🙂
Do you have experience with politics?
Should be some kind of RP community?
How would you fund that?dapasdaproParticipantHey people :3
I just bought Oort Online after watching some videos. First I was like “meh another Minecraft clone” and started to read the Steam reviews. After having a look at the planned features, I was sure that this could be something I am looking for.
I am currently 25 years old and studying near Munich. The interest in Sandbox Games started with Ultima Online about 10 years ago, where I played a woodsman on a German freeshard. When I stopped after 4 years (*snief*), I was looking for a similar sandbox, but there were just a few in fantasy setting (and without the common MMORPG bulls!t). Back in 2009, that’s where I started with EVE Online, in which I am the CEO of a rich (>250b) trading corporation (yeah, we also sell corporation shares) for 2 years now.
Moreover, I like permanent deaths, no scripts and games you cannot beat – for example Dwarf Fortress or Rim World.
So, I’m hoping Oort will be a game with a smart and player-driven economy without so called ‘drops’ – I made the experience that this is often the most important (and complex) part of a well developed game. You don’t have to think of a story for the people, let the people write their own stories full of envy and greed 🙂
Cheers o/
– dapasdaproJanuary 15, 2015 at 11:32 am in reply to: Crafting Ideas (From professions to systems to wide populations) #7602dapasdaproParticipantI like those ideas. A system as it was in Ultima Online would be awesome.
Having just one profession will increase the teamwork and more important the economy.
dapasdaproParticipantI’m not a fan of common “currencies”.
Why should they use a system, which has been used like one thousand times.Every game will evolve if it differs from common MMOs and cuts a slice from EVE Online.
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