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drthmikMember
I like it, good suggestion.
drthmikMemberLOL! XD
I was just about to ask that!drthmikMemberNice!
drthmikMemberthat…
was…
a thing…
well
…
Half of a thing at least
drthmikMemberthat was me
drthmikMemberthat’s not what we’re talking about
drthmikMemberI wanna play as some kind of dragon
any kind of dragon
(but not some generic “lizard” Lizards are not dragons)drthmikMemberOh, YESSSSS
I have a basement that is full of blocks that I’ve collected from other worldsdrthmikMemberI like it
different color/size/brightness/number of sun(s) and moon(s)
different star pattern and sky colorImagine a world that has a bunch of suns so that instead of night it’s day all the time but there’s still a time you can’t see because there’s, like, 4 suns out and the bloom white-outs everything
or a world with only a tiny brown dwarf star and no moon so it’s always dark
or planets that are actually moons orbiting huge gas giants that light up the sky with colors and rainbow like rings
it would be great!drthmikMemberit is true that using melee weapons is MUCH easier in 3rd person while ranged weapons are easier in 1st person. At least if it is done right. I always played Skyrim in 3rd person
drthmikMemberSo I’m curious, When I’m in Oort and I open the menu in the bottom left it says that I’m using build 90 is that different from this?
drthmikMemberFor which I’ve given my reasoning
which you have not countered in the slightestI didn’t post the instant I read this comment thread, my initial reaction was closer to “interesting idea”
I thought about it for a while, several days in fact.
I considered what inconsistent gravity would mean and how it would effect play, combat, exploration, building, etc.
I thought about other games that do that kind of thing (there aren’t many) and what that means. whether they are successful with it or not and why that is.
most of those games are platformer type games that use gravity manipulation as a primary mechanic for maneuvering or as a means to manipulate difficulty.I mentioned Borderlands TPS because it uses 2 levels of gravity and is an rpg, however the higher G locations almost completely negate the use of a primary piece of gear (the Oz kits) and Borderlands hasn’t had fall damage since Bl1 and that lack of gravity based damage is the only reason it gets away with it. Even still I don’t like the higher G areas because I feel hobbled and slow in them, it’s frustrating to have the limitations of higher G after having been in Low G, and all of this is with only 2 levels of gravity where the high G area has the same feel as BL2 (which was a fine game and doesn’t feel slow or frustrating) the issue comes not from the high Gs but from the change from low to high and back again.
Every time you change zones and the gravity is high you have to relearn how to move and what is and isn’t possible, I cannot tell you how many times I’ve run face first into something after trying to jump over it with an Oz boost that did nothing, or tried to jump over a gap and falling into the pit instead. it’s frustrating as hell, but at least It doesn’t result in fall damage.drthmikMembermaking gravity LESS consistent isn’t a fix for gravity being inconsistent
drthmikMemberIn my opinion this is a bad idea.
while variable gravity between worlds sounds like a novel idea it would quickly become old and annoying.
learning how to move is an integral and basic skill that is done when you first start playing a game, instituting variable gravity would force players to take this first step many many times.a game that does this would be Borderlands: the pre-sequel where the moon has a floaty lower gravity and Helios has a more normal gravity and I am constantly annoyed with the switching back and forth between just 2 gravities
plus you’d never know how to move around without hurting yourself B:tps would be unplayable if it had fall damage. exploring would literally become a pain as you drop from a ledge that you think won’t hurt you but the higher gravity breaks your legs and as a result people would be less likely to explore other worlds.
furthermore people would quickly collect on low G worlds abandoning normal and high G worlds because of the increased mobility and decreased fall damage offered by low G
drthmikMembermy mac has 4 gigs total and it runs beautifully at max settings
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