Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Races #7307
    Ellendereth
    Participant

    All i want is some really really really really CUTE female race with b****, i don’t care about pros and cons.

    Please grant me my wish! 🙁

    Ellendereth

    in reply to: Beacon Permissions #7303
    Ellendereth
    Participant

    Well i have a few suggestions about the beacons generally.

    The idea of beacons remind me of building a city, where the permissions should be set very precisely, but in this post i simplified it a lot.

    First of all i will make different types of beacon something like that:

    Personal Beacon – the permissions could be something like in the first post but more simple, see below
    City Beacon – explained below, see below
    (permissions will be explained below for both)

    City beacon should be split in 3 beacons marking the specific zone/district:

    Residential beacon
    Zone where residents can place their Personal beacons and make their home in the city.

    Marketplace beacon
    One big building where all the residents can place their products to sell. Or residents can place their demands (like e.g. sell me 100 stones, i give you 10 golds). Strangers can only buy products here or only sell their products to the demands, well both sides can earn money.

    Industrial beacon
    It depends on how will the professions be like. But i imagine it like this – let’s say Master Chef (cooking profession) will be assigned by the Mayor, he can build his own “kitchen” and place there all his equipment for the cooking. Well this kitchen will provide some kind of bonus for the residents with cooking profession without Master Chef tier. The bonus could be faster cooking time or chance to create multiple food from same amount of ingredients. Well this is only my opinion, it could be pretty fine this way, dont you think?

    Permissions Personal Beacon:
    I will make the permission for the Personal beacon more simple.

    Owner – can do anything, right to use grappling hook (as in the first post)
    Master – anything but removing beacon
    Friends – only access to the building, access via opening door most likely

    If you trust your friend, u can put him to the Master, if it is someone u met recently u will leave him in Friends.

    Permissions City Beacon:
    I think this is the most difficult part of this, so any suggestions?

    The city owner should have the right to decide how the city will look like, if he wants to keep a specific STYLE of the city or not.

    General Permissions:

    Mayor
    -owns the city, can do anything
    -can discharge the city under specific conditions, no residents, etc.
    -assigning the lot to the residents
    a) Mayor can specify the size of lot resident can build within
    b) or assign already built building to the resident (keeping style of city)
    – setting tax rate ? 😀 well it is an option
    -right to use grappling hook (as in the first post)

    Representatives
    -Mayor’s deputies
    -assigning the lot to the residents
    a) Mayor can specify the size of lot resident can build within
    b) or assign already built building to the resident (keeping style of city)

    City builders
    -granted by Mayor
    -they can build throughout the city keeping it beautiful
    -rebuilding lots only after permission of the resident
    -permission to rebuild marketplace

    Residents
    -access throughout the city to all parts
    -no permission to place blocks except in their own lot and cant access different lots

    Market agents
    -Residents are permitted to sell/make demand
    -strangers are permitted to buy/sell to demand

    Industrialists
    -the chosen ones by Mayor with Master tier of profession
    -Mayor will assign them lot where they can build their workroom

    Practical example:

    As i will progress through the game and decide to make a city, i will build Mayor’s house (my house), then i will build 10 lots for residents, 1 marketplace and i dont have anybody with master tier profesion so i will keep the industrial zone empty.

    I will meet 10 new people, i think they will be good residents and assign them lots, as the time goes we will get to know each other i will make them city builders or some representatives and we will build and expand the city together, keeping it in order and prosperous.

    How do you like this idea of making cities ?

    Accepting suggestions and critics. 🙂

    Ellendereth

    • This reply was modified 9 years, 10 months ago by Ellendereth.
    • This reply was modified 9 years, 10 months ago by Ellendereth.
    in reply to: Crafting, Pick One #7300
    Ellendereth
    Participant

    I really like the ideas here.

    First of all i would like to suggest what the certain professions/specializations should be as it was in the first post.

    These ideas have gone through my head recently:
    I wont type what these profession should offer, everyone can imagine it.

    Hunter
    Farmer
    Fisher
    Cook

    The ideas Zouls said and i agree with:

    Loremaster
    Jewelcrafter
    Scribe

    I think there should be only Armorsmith and Weaponsmith profession.
    These profession could be then divided into branches like crafts from:

    Leather, Cloth, Mail, Plate for Armorsmith
    One-hand, Two-hand, Shields, Magical, Ranged for Weaponsmith

    And finaly the last ones which all the players should have:

    Miner, Herbalist, Woodworker (but only one can be totaly mastered)

    Then it makes total of 12 professions. It think it should be enough.
    And it covers all the possibilities.
    If you have suggestions, post them. 😉

    And little post to the recent conversation – my opinion.

    Everyone should be able to solo the game but to some extent.
    It is called MMO for some reason and if it offers to build CITIES and GUILDS, there should be limit where you cant go without cooperation with other people. Boldly said you dont need in a city ten Chefs, but only one or two who are really good.

    Ellendereth

Viewing 3 posts - 1 through 3 (of 3 total)