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  • in reply to: Combat skills / utility skills #6432
    Grey
    Member

    Well having it open and having it to were you training it (of course making training much harder as you go on) would not mean you would be a jack of all trades for some players the training in areas that they don’t want would probably be a turn off. Having it open would merely allow players to dabble in all skills.

    For example say someone doesn’t like magic and is a tank well having to train magic when you don’t have a use for it and you don’t like it why would you waste you time on it specially when the requirements get harder and more challenging as you go.

    On the other hand say you’re a tank and you what better critical or for them to happen more often and say that dex helps with then then you could dabble in skills that have dex to fix that issue. A real life example would be like if you were a boxer and they wanted to try archery as like a hobby then they could it doesn’t mean they’re going to a pro at it or give up boxing. Also if they were many skills in oort then it would make players work towards what they want to making unique classes and you could make some type of main cap point if you must have that just have a way to keep going after but you only get like a 5% or a 2.5% boost on that skill and if you had to have it or you were bored then you could get that boost nut that would involve crazy training that would take hours of training or even time trying to figure what the unknown tasks were seeing as you could be one of the highest levels for that skill. I think having some type of formula would be nice to have that depends on what the next boost is after the main cap.

    Say a player chooses to be an archer but wants to try being a tank they would not have to reset their skills to get there SP back nor would they have to make a new character to have a tank.

    If done correctly then it could take away the whole issue with one race being better than the other allowing a character to overcome the begin boost of that race just by training.

    and it would be up to the player to choose what to focus on. having all the skills wouldn’t matter if it took work and time which it takes work and time just to lvl now so do you want to focus on what you like best or waste that time on stuff you don’t even have a purpose for.

    in reply to: Introduce yourself #6427
    Grey
    Member

    Soooo my name last name is Grey and so I tend to use in my username a lot. I’m 22 and I live in Humboldt county, northern California, USA, I happen to find oort on steam while going through my daily queue and I had to have it. Read more about it and loved it even more. Oort Forums are then only forums iv ever even read and I even made a twitter account just so I could reply on Oort twitter -.-, Played mine craft since before they even started charging any money for it always had to build with someone I could talk to or interact with I tend to get nothing done if I do it solo. I like to make hidden bases or homes I really want to make a city under a sea of lava which I don’t know were one is however I have found a lake of lava in Oppoh :3

    would love to see more people online and possible have some people to play with and yea hoping to see how the game turns out.

    in reply to: Ways to spend earned gold. #6356
    Grey
    Member

    Wow, should of did this when I remembered what I was trying to put a across lol
    Like NPC’s could be:
    guards to watch over your stuff like privet security or to protect towns rioting NPC’s XD
    transproting goods?
    I forgot what I was going to say -.-

    Grey
    Member

    The game is based around having many worlds so why cant there be coal in some worlds?

    in reply to: Ways to spend earned gold. #6323
    Grey
    Member

    You could make the NPC’s more useful and make them have even more complex jobs that the players could hire them for. Also I like the idea that you could use currency for other stuff like if it was gold you could turn it into gold blocks for building or use it for something else. This would make the currency have more value rather then just currency so it would make the players have to think on what they want to use it on and how important it is to them.

    I also like when games over then just one type of currency like instead of just gold you would have gold, silver, and copper. Like in real life we have pennies and dimes I just think it adds to the game a little.

    Last part was just a side note.

    • This reply was modified 10 years ago by Grey.
    • This reply was modified 10 years ago by Grey.
    in reply to: NPC's #6319
    Grey
    Member

    Hey, an idea to get the devs to see this post and see what they think is if we have one of us that is a good writer take all what we have and clean it up nice and net with explanations and all that then put it in another post. We could have a bunch of people agree on what we come up with and if they feel like adding something then have the url to this post and tell them to do it here so we can keep the new one clean and then we could bug the devs till they get back to us on what they think and if its possible and yea.

    Also if you guys are up to try that then we could use it on other topics. XD

    One important topic that I think should be discussed which a lot of people won’t like is a real money shop to help fund the game. Mostly because it would speed things up a little. I think the goal for characters is $67,275 till its unlocked and a real currency shop would speed this up and allow us to get other parts of the game faster like crafting II and other stuff. So I think we should talk that out and find something we like then see about having the devs look at what we got.

    • This reply was modified 10 years ago by Grey.
    in reply to: Combat skills / utility skills #6318
    Grey
    Member

    So I had an idea why not just not have SP and just base mastery on training you could probably do away with levels altogether and possible just do titles

    you could train a certain skill by fulfilling a certain amount of requirements

    Perform crit on strong enemy 0/10

    Successfully use skill 0/100

    fail to use skill 0/1

    ???????? ????

    and how well that skill is developed depends on what you have to do or how many times you have to do it and if higher up in the development like if a play favors that skill then some of the requirements can become unknown and you have to figure them out as you go and I’m sure after a while people who also like that skill will post what that unknown for that skill tier is on some sort of wiki. You also wouldn’t need to lock any skills or professions just leave it all open for the player to decide what they want to work on.

    Think if fire mastery could also boost your resists would be cool to like if it was mastery over all aspects of that mastery so like offence and defence and possible even putting that into some type of crafting boost. just have items set as numbers so that your mastery could be like 300% resists to fire and that just boost the number of the items resists like gloves are +10 fire resists and your mastery gives you 300% so you end up with 30 or something like that :3

    As for titles you could get rid of lvls and and there caps altogether and if you train certain skill groups then your title for that group goes up. Possibly even have some of the titles mix together so if one set is at a certain level and that other is at a different then the player would get a new title that would let people know how strong they were and kind of an idea of what skills they like to use. And the player could decide what title group they want to use or if they even want to use titles they could just leave them off. This could lower the amount of higher lvl players picking on and killing lower lvl players because at first glance it you wouldn’t have a sure way of knowing they were super weak or not. Of course if requirements on items were in Oort then you would have to some type of system for that but one example could be just do it off of player base stats like 25 dex or somthing like that.

    Just some ideas forgot some too sure some will be bad and other parts good. Feel free to pick what you think is good out and maybe you could add it to your idea?????????

    A skill tree could still be used I like all of your ideas by the way.

    in reply to: NPC's #6287
    Grey
    Member

    Is there any way to get them in to this post?

    in reply to: Help Please #6241
    Grey
    Member

    Alrighty then as long as I’m not the only one XD
    hope they can fix it soon I wanna play :3

    in reply to: NPC's #6225
    Grey
    Member

    I was thinking having NPC’s start as a nomadic, caravan, or tribe groups. It would be an interesting way to introducing new NPC races they could come from other worlds or underground or so forth they could also have some details on what happen which could be decided with players and the developers on the back story which would add to the game and having 100s of people come up with backstories and have in the game sounds slightly terrible and would probably hurt the game some way a nice story would be nice and if player want to do that then maybe there could be some way to have players work it out in forums or with the developers or something but have some type of limitations and rules to making them so that immature people don’t or extremely racist or offensive people have free rein of course thats only thinking of the back stories.

    Also, having the NPC’s as nomadic starting players could start out with certain nomads or tribes and also having this area or world/ worlds could be a safe place for new players to earn some levels, gold and the experience of the game before getting killed by higher level players or monsters. It could also have NPC’s give out tasks or quests which, of course, could be made by real players. Because I doubt real players want to take turns in like groups of 15 or 20 to chill and give quests and make it a good first impression for every new player every second of every day. NPC’s would be great at that. You could be with NPC’s as the same race as the player having there own back story they learn about as well as special skills etcetera etcetera…

    Plus, it would be a great reason not to whip the game because we would already be working on the next era of oort and continuing to build on the history and past and all that just add on to it and be like well races of the old era (NPC’s) started showing up from here and there and we have ideas of things that happen in those eras and how the new towns got here and over there and how blah blah blah Therefore as pre- alpha, alpha, beta,and by release it should be all down solid backstory.

    When these NPC’s come to town, there can be some zoning so that they stay and make it their home. Some NPC’s can stay, and depending on how different buildings are zoned, they take the role of that building like a guard tower or a bunker. They would become guards or an open shop. They can have the caravan NPC open shop and maybe just settle in homes and all that. Like a way for players who built to set up areas for NPC’s to take over and if they were closed then they could walk around town or go home and they also could complain to players, like if there were jobs, but no homes or to much crime. Also, having the ability to upgrade or improve the NPC trade or tasks would also add a lot. having ways that the players could help improve the town like “Oh, this shop doesn’t have so and so items.” or “has low supplies”, then have them ask players to build roads from town to town or craft and set up cameras and security stuff to help guards catch more people or just add more homes to have more guards. for jobs for them maybe NPC’s could have random stats that could be improved these stats would be like resumes i guess and you could hire them as guards or whatever you want them to be to helprotect your towns or cities or just make it more lively and prosperous say to hire a guard it cost 500 or 5000 or some amount of gold and that filters to the shops of NPC’s that sell and buy goods from players so they wouldn’t have gold the players would give that to them and used to buy goods or pay for service of players like if they keep getting raided by players or bandits they could pay a bounty to go hunt that player or bandit maybe its just bears that keep killing cattle and you could sell them broken items which they pay bad prices just like if you sold used items at any store you wouldn’t get brand new pricing then they fix it and sell it as new thus they get gear also to have them get more say you drop an item that you don’t want after a while it goes to npcs to sell and if you die they take a fine to heal you if you’re broke have it free or they just bring you back at like 10% health this would give a way for NPC’s to get gold and gear by recycling items and gold real players make.

    Well, as for sky cities, underwater cities etc, I don’t really have a concrete idea. Maybe an elevator or something. Skyships if possible or even not have them in that city if it becomes an issue to have them there. I’m sure that the devs could make some cool or nifty way for players to help them get them there. Maybe have a portal that is in the in the floating city that actually would probably be the easiest way to do so. They already want us to take things back and forth via portal and state that we will be able to make our own. Mostly, I Think, if the people that use that town the most want them they could figure it out.

    NPC’s could also travel from town to town so they might need to be protected or maybe they look good to attack. You could go many different ways with these ideas adding lots of quests, jobs, and ways to improve the love for the game. Stuff for the players to do and get money after dieing and boost your town like if a guild built a town and they were the only guild member on they would still have guild stuff to do like help improve the town

    It could also find positive and interesting ways to deal with PvP and griefing like for those players that love those types of games and bring those behaviors over to Oort. I’m sure there’s a lot of people that do it for fun or Call of Duty vs. and Payday wouldn’t do so well or why even give the ability to sneak and steal in Skyrim, probably because people love having that option and for people who are against it- give them beacons or terrants for cities, capitals, towns, and all that. Have the players who build upgrade and improve towns to deal with these issues and if a town is neglected then have the NPC’s riot, commit crime, and, if left in that state for a long time, the NPC’s spread and find another place to cause trouble, possibly becoming bandits or giving a wandering builder a fun interesting and challenging project to work on to try and bring peace protect that group of NPC’s. and also a way to measure the population, crime rate etc…. for guilds would be interesting really any positive fun way to deal with griefers or PVP would probably help the game and give more reason to play oort

    And for NPCs, I was thinking they would be more of peons. They would do work and give out requests, filter items and so forth between cities maybe backstory and a few other things. and give set players/guilds power to push NPC’s in the direction that they want. If a player wants to go questing, the NPC could tend their farms. and for personal tasks the player or guild could pay them to do it for a week or month. A player has some blocks they don’t want or an item they don’t want they could sell that item to the NPC’s which could transport it and sell it the items getting gold and pump it through the worlds of oort. I was just thinking of ways that they could be there and help the game without taking away from it so it would be the players that do everything, just NPC’s would be the little ants. So, things the players don’t want like sit in front of a shop all day hoping for people to come by or guard their town sometimes players will want the freedom to go do other stuff build more, hunt more, quest more, and PvP more. I was just hoping to find an interesting way to allow all of it to flow better so the NPC’s wouldn’t add resources. Really, they could get this all from the players that loved that town or city that wanted to improve the their home base such as if a guild built a home tower or tavern and built around it they could use the NPC’s to make it more lively and all that.

    As for development of Oort history that isn’t backstory maybe the devs can add some sort of tally system that helps the game go in certain directions like if players of town A kill NPC’s that come there then they can have npcs become hostile and try to attack that town or avoid it completely something big happens XD would be a good way to set up conflict for the story and also players could be the ones that make this happen and it would make it more actions as well as other stuff could decide which way the game goes like if a new player that comes in beta or release of years later asks a older play why is they ram race almost extinct cept for player that are that race “ Well you see me and some buddies were drinking and were like HEY LETS PLAY SOME OORT ONLINE. thous certain events happened not that we’re proud of them but they happend.

    in reply to: Thoughts for the devs. I guess???? #6210
    Grey
    Member

    Do you want me to copy and paste or just throw in the same ideas there?
    Forums seem kinda dead at times and add the fact that I have no idea were to post what. HAHAHA

    in reply to: Thoughts for the devs. I guess???? #6208
    Grey
    Member

    I just thought of something. If there was a way to see NPC stats and even hire them when they come throw it would give players more power and make them have more choice over where they want what NPC and if they’re there for a while, the devs could make quest for the NPC. This would give the NPC money from the player which, in return, could be filtered to the shops which could allow the NPC’s to buy goods and materials from the players and thus build an economy that way the hiring could be like a one time thing of like 500 gold or 5000 gold.

    And once the gold is in the market it can be shot back and forth from players to NPC’s.

    • This reply was modified 10 years ago by Grey.
    in reply to: Thoughts for the devs. I guess???? #6207
    Grey
    Member

    As for NPCs, I was thinking they would be more of peons. They would do work and give out requests, filter items and so forth between cities.

    If a player wants to go questing, the NPC could tend their farms.
    A player has some blocks they don’t want or an item they don’t want they could sell that item to the NPC’s which could transport it and sell it the items getting gold and pump it through the worlds of oort. I was just thinking of ways that they could be there and help the game without taking away from it so it would be the players that do everything, just NPC’s would be the little ants. So, things the players don’t want like sit in front of a shop all day hoping for people to come by or guard their town sometimes players will want the freedom to go do other stuff build more, hunt more, quest more, and PvP more. I was just hoping to find an interesting way to allow all of it to flow better so the NPC’s wouldn’t add resources. Really, they could get this all from the players that loved that town or city that wanted to improve the their home base such as if a guild built a home tower or tavern and built around it they could use the NPC’s to make it more lively and all that.

    Also, the zoning idea was mostly for like say you build a town and you don’t want NPC’s to stay then you didn’t have to have them stay and you could possible have away for them not to come to your town at all.

    Oh! and if you have better ideas, feel free to tweak mine. If we could find a solution that everyone likes and the devs think it’s doable and fits with their idea of oort, then why not? We might make it pretty cool.

    in reply to: Thoughts for the devs. I guess???? #6206
    Grey
    Member

    Well as for sky cities, I don’t really have a concrete idea. Maybe an elevator or something. Skyships if possible or even not have them in that city if it becomes an issue to have them there. I’m sure that the devs could make some cool or nifty way of doing so. Maybe have a portal that is in the in the floating city that actually would probably be the easiest way to do so. They already want us to take things back and forth via portal and state that we will be able to make our own. Mostly, I Think, if the people that use that town the most want them they could figure it out.

    in reply to: Thoughts for the devs. I guess???? #6155
    Grey
    Member

    I was also thinking of having NPC’s start as a nomadic, caravan, or tribe groups. It would be an interesting way to introducing new NPC races and also making some way to zone buildings could help that way if these caravans come through a player built town or cap them. Some NPC’s can stay and depending on how different buildings are zoned, they take the role of that building like a guard tower or a bunker. They would become guards or an open shop. They can have the caravan NPC open shop and maybe just settle in homes and all that. Like a way for players who built to set up areas for NPC’s to take over and if they were closed then they could walk around town or go home and they also could complain to players, like if there were jobs, but no homes. Also, having the ability to upgrade or improve the NPC trade or tasks would also add a lot. But, have tasks or requests that the players do, like “Oh, this shop doesn’t have so and so items.” or “has low supplies”, then have them ask players to build roads from town to town or craft and set up cameras and security stuff to help guards catch more people or just add more homes to have more guards.

    NPC’s could also travel from town to town so they might need to be protected or maybe they look good to attack. You could go many different ways with these ideas adding lots of quests, jobs, and ways to improve the love for the game.

    It could also find positive and interesting ways to deal with PvP and griefing like for those players that love those types of games and bring those behaviors over to Oort. I’m sure there’s a lot of people that do it for fun or Call of Duty vs. Payday wouldn’t do so well or why even give the ability to sneak and steal in Skyrim, probably because people love having that option and for people who are against it- give them beacons or terrants for cities, capitals, towns, and all that. Have the players who build upgrade and improve towns to deal with these issues and if a town is neglected then have the NPC’s riot, commit crime, and, if left in that state for a long time, the NPC’s spread and find another place to cause trouble, possibly becoming bandits or giving a wandering builder a fun interesting and challenging project to work on to try and bring peace protect that group of NPC’s.

Viewing 15 posts - 31 through 45 (of 50 total)