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HawkatomMember
Essentially the same as how signs work in minecraft, or some variation on that would probably be easiest to implement.
HawkatomMemberHis ship is on Callaw, near the capital. We have a small group there if you’re interested in becoming a resident 😉
HawkatomMemberThanks for the websocket closed fix, that one was annoying when working near portals and such ^_^
HawkatomMemberI agree, perhaps my op is a bit shortsighted, what I’m really asking for is customizable hotkeys with the ability to bind items with an active ability as long as they are in my inventory, as opposed to selected in my hotbar.
HawkatomMemberAlso be sure that beacons are enabled in your in-game video settings, otherwise they will be invisible.
HawkatomMemberI love the idea of having wrap-arounds, great idea.
HawkatomMemberjavascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator) Creating 14 fast allocators
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
tasks.cpp(17): (Tasks::Initialize) Initializing TBB task scheduler. 5 threads
turbulenz.cpp(110): (turbulenz::Turbulenz::StaticInitialize) Enabling ENGINELOG
winsysteminfo.cpp(405): (turbulenz::GetSystemInfo) SystemInfo:
winsysteminfo.cpp(406): (turbulenz::GetSystemInfo) cpuDescription : Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
winsysteminfo.cpp(407): (turbulenz::GetSystemInfo) cpuVendor : GenuineIntel
winsysteminfo.cpp(408): (turbulenz::GetSystemInfo) numPhysicalCores : 4
winsysteminfo.cpp(409): (turbulenz::GetSystemInfo) numLogicalCores : 4
winsysteminfo.cpp(410): (turbulenz::GetSystemInfo) ramInMegabytes : 12270
winsysteminfo.cpp(411): (turbulenz::GetSystemInfo) frequencyInMHz : 3093
winsysteminfo.cpp(412): (turbulenz::GetSystemInfo) architecture : x86_64
winsysteminfo.cpp(413): (turbulenz::GetSystemInfo) osName : Windows 7 Home Premium
winsysteminfo.cpp(414): (turbulenz::GetSystemInfo) osVersionMajor : 6
winsysteminfo.cpp(415): (turbulenz::GetSystemInfo) osVersionMinor : 1
winsysteminfo.cpp(416): (turbulenz::GetSystemInfo) osVersionBuild : 7601
winsysteminfo.cpp(417): (turbulenz::GetSystemInfo) userLocale : en_US
standalone.cpp(160): (turbulenz::oortonline::GameCodeStaticInitialize) –> ENTERED FUNCTION
standalone.cpp(161): (turbulenz::oortonline::GameCodeStaticInitialize) GameCodeStaticInitialize
standalone.cpp(67): (turbulenz::oortonline::NativeCode::StaticInitialize) STATIC INIT (TEMPLATE): NativeCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) <– LEAVING FUNCTION
javascriptengine_v8.h(3470): (turbulenz::internal::V8TypeInitializeStatic) –> ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) <– LEAVING FUNCTION
nativeplatform_steam.cpp(28): (turbulenz::NativePlatform::SteamInitialize) –> ENTERED FUNCTION
nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize) SteamServices::Initialize returned true
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) <– LEAVING FUNCTION
steam.cpp(1031): (turbulenz::SteamServices::GameOverlaySetNotificationCB) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GameOverlaySetNotificationCB) <– LEAVING FUNCTION
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
filecache.cpp(169): (turbulenz::FileCache::Initialize) Cache dir: C:\Program Files (x86)\Steam\userdata\73540766\324510\local\static-cache\
standaloneplatformreaders.cpp(593): (turbulenz::StandalonePlatform::SetHttpCachePath) HttpCache: enabled (C:\Program Files (x86)\Steam\userdata\73540766\324510\local\static-cache)
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
standalone.cpp(176): (turbulenz::oortonline::GameCodeInitialize) –> ENTERED FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 000000001C4C3430
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (oortonline::NativeCode): 000000001C4C3430
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
javascriptengine_v8.h(2252): (turbulenz::JavaScriptEngine::CreateWrappedObject) –> ENTERED FUNCTION
javascriptengine_v8.h(2283): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 000000001C4C0D00
javascriptengine_v8.h(2317): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (WebWorker): 000000001C4C0D00
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) <– LEAVING FUNCTION
standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) <– LEAVING FUNCTION
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) <– LEAVING FUNCTION
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
engine.cpp(658): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL) Using launch url: https://ga.me/games/oortonline-preview/play
uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize) URL https://ga.me/games/oortonline-preview/play:
uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
steam.cpp(987): (turbulenz::SteamServices::GetUserID) –> ENTERED FUNCTION
steam.cpp(995): (turbulenz::SteamServices::GetUserID) user id: 76561198033806494
steam.cpp(-1): (turbulenz::SteamServices::GetUserID) <– LEAVING FUNCTION
steam.cpp(874): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(905): (turbulenz::SteamServices::GetAuthSessionTicket) Got auth token (240 bytes)
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
steam.cpp(799): (turbulenz::SteamServices::UserStatsReceivedCB) got stats
steam.cpp(956): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) –> ENTERED FUNCTION
steam.cpp(937): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) –> ENTERED FUNCTION
steam.cpp(942): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) making callback (true) …
steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) <– LEAVING FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) <– LEAVING FUNCTION
engine.cpp(1710): (turbulenz::StandaloneEngine::DownloadCode) GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/P/h6AVuEQ6oVZJNgmGNGN1lQEzT_x-9tLV5TzCuRMxEA61acd.tzo
engine.cpp(1736): (turbulenz::StandaloneEngine::RunCode) Code data is .tzo
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: standalone startup…
turbulenz.cpp(780): (turbulenz::Turbulenz::SetProperty) VMath object set. MathDevice will be overridden.
turbulenz.cpp(802): (turbulenz::Turbulenz::SetProperty) createTechniqueParameterBuffer set.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:”plugin”}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},”resources”:{}}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:”US Dollar”,”alphabeticCode”:”USD”,”numericCode”:840,”minorUnitPrecision”:2}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
glextra.cpp(73): (turbulenz::GLExtraInitialize) GLInfo:
glextra.cpp(74): (turbulenz::GLExtraInitialize) vendor : NVIDIA Corporation
glextra.cpp(75): (turbulenz::GLExtraInitialize) renderer : GeForce GTX 660/PCIe/SSE2
glextra.cpp(76): (turbulenz::GLExtraInitialize) version : 4.3.0
glextra.cpp(108): (turbulenz::GLExtraInitialize) extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info
glextra.cpp(112): (turbulenz::GLExtraInitialize) GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
glextra.cpp(112): (turbulenz::GLExtraInitialize) WGL_EXT_swap_control
networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize) certificate path: C:\Program Files (x86)\Steam\steamapps\common\Oort Online\ca-bundle.crt
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(a41f309812b4c4e42857c054)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: a41f309812b4c4e42857c054
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone – fake worker
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebWorker ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Getting auth token for Hawkatom
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Getting steam ticket
steam.cpp(874): (turbulenz::SteamServices::GetAuthSessionTicket) –> ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) <– LEAVING FUNCTION
nativeplatform_steam.cpp(717): (turbulenz::NativePlatform::SteamAuthGetSessionTicketMethod) 240 bytes
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Login to Discovery Server https://wcds1.turbulenz.com:8902
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Login complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
javascriptengine_v8.cpp(2581): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2582): (turbulenz::JavaScriptEngine::HandleException) TypeError: Cannot read property ‘-2147450881’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)
javascriptengine_v8.cpp(2583): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2323): (turbulenz::JavaScriptEngine::V8GetStackTrace) 0 frames
standalonejsengine.cpp(37): (turbulenz::StandaloneJSEngine::DoReportException) !! ERROR : oortonline-preview:1222:70:Exception: TypeError: Cannot read property ‘-2147450881’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
javascriptengine_v8.cpp(2581): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2582): (turbulenz::JavaScriptEngine::HandleException) TypeError: Cannot read property ‘2147450879’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)
javascriptengine_v8.cpp(2583): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2323): (turbulenz::JavaScriptEngine::V8GetStackTrace) 0 frames
standalonejsengine.cpp(37): (turbulenz::StandaloneJSEngine::DoReportException) !! ERROR : oortonline-preview:1222:70:Exception: TypeError: Cannot read property ‘2147450879’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
javascriptengine_v8.cpp(2581): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2582): (turbulenz::JavaScriptEngine::HandleException) TypeError: Cannot read property ‘2147385343’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)
javascriptengine_v8.cpp(2583): (turbulenz::JavaScriptEngine::HandleException) *************************************************
javascriptengine_v8.cpp(2323): (turbulenz::JavaScriptEngine::V8GetStackTrace) 0 frames
standalonejsengine.cpp(37): (turbulenz::StandaloneJSEngine::DoReportException) !! ERROR : oortonline-preview:1222:70:Exception: TypeError: Cannot read property ‘2147385343’ of null
at Object.jg.queueChunkToBuild (oortonline-preview:1222:530)
at Object.jg._onChunkMeshingComplete (oortonline-preview:1226:67)
at Object.Pf._createMeshSetData (oortonline-preview:2741:123)
at Object.Pf.onMeshingComplete (oortonline-preview:2727:163)
at lb.onWorkerMeshingComplete (oortonline-preview:2775:264)
at Da.messageFn.(anonymous function) (oortonline-preview:2760:415)
at Da.onMessage (oortonline-preview:2757:247)consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Closing chunks protocol
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Joining world “callaw” …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Connecting to “callaw” with address wss://wcusw2.turbulenz.com:8443/websocket/game
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Chunks WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WebSocket opened for callaw
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE WARN: [WARN] Discarding message type 16 handshake is not yet complete
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: onAddNewEntity portal: 0(0)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (1)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (2)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: ClientBeaconSystem beacon: name: beacon size: 50 (3)- This reply was modified 9 years, 11 months ago by Hawkatom.
HawkatomMemberGreat post! I’d like to add something if it wasn’t already mentioned:
http://oortonline.com/forums/topic/grapple-hook-hotkeys/
Thanks!
edit: replaced post with link to topic
HawkatomMemberThis is awesome great work!
-
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