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Viewing 15 posts - 46 through 60 (of 62 total)
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  • in reply to: Team speak 512 slots #6136
    Mittekemuis
    Member

    Good idea, I connected briefly but none was online so I’ll try again later

    in reply to: Packages and Their Benefits #6077
    Mittekemuis
    Member

    I send a mail with the same request to [email protected] as I read somewhere that this is the way to go about it but I haven’t gotten an answer yet.
    So if any developers read this please can you answer.

    in reply to: seem to have lost Folva #6010
    Mittekemuis
    Member

    Thank you! It is solved again

    in reply to: Modern House #6005
    Mittekemuis
    Member

    Looking great! The lighting is so awesome to play with ๐Ÿ™‚

    in reply to: Nederlandse spelers gezocht #5982
    Mittekemuis
    Member

    Belg maar ok ๐Ÿ˜€

    Welke wereld speel je?
    Ik zit op Folva

    in reply to: First trial #5981
    Mittekemuis
    Member
    in reply to: First trial #5977
    Mittekemuis
    Member

    First attempt at building a small ship ๐Ÿ™‚

    in reply to: Goal reached news? #5857
    Mittekemuis
    Member

    I feel like the most important parts of the game should come first, for debugging developping and balancing reasons.

    Sound
    Crafting
    Creatures
    Combat
    Farming
    portals
    economy
    beacons
    1 race

    These are main areas that really need to be up by the time the beta hits. especially the sound, a bit of music on the back ground, the wind that blows, the birds wistheling, the footsteps, ect.

    guild
    races (different ones)
    Progression
    titans
    Races

    Are some thing that should be done on near the launch.

    Itโ€™s really hard to find a good schedule, everyoneโ€™s interests are different.
    But we must have a good base layer of features to build upon and to trully have a great game. smaller features and ideas cna always be added as long as we have a solid base feature.

    for example

    Base crafting (tools weapons armor)
    adidional crafting (decorations)
    Base combat ( damaging people with sword or bow)
    additional combat ( dodging mechanics, blocking mechanics, buffs, debuffs)

    This might seem undoable. but i rather have a later launch date and a great game fully featured than a standard launch date with some unfinished features.

    you get the idea.

    I really have high hopes for this game. it looks fantastic, feels immersive and gives me a relaxed mood.

    keep it up oortians and devs (oort gods :p)

    +1

    in reply to: Lightning Bug #5852
    Mittekemuis
    Member

    yes the light shines through the blocks for me too.

    in reply to: Goal reached news? #5851
    Mittekemuis
    Member

    I agree that crafting has to come first and then you can add peaceful creatures.
    I do not agree that at this point majority of early access gamers are “kids” in the future yes if and when they implement the character races and all that goes with it.

    and for the record, I am 43 and my first experience with video games was pac-man in a lunapark and commodor 64 as pc ๐Ÿ˜€

    in reply to: Totems and multi block structures #5641
    Mittekemuis
    Member

    I like this idea.

    in reply to: Playing with bluestone and lamps #5624
    Mittekemuis
    Member

    tHis is so impressive, I saw it on yt I think and was instantly sold.
    Postings like this is great advertising for people like me who like to create.

    in reply to: Welcome to iielo! #5623
    Mittekemuis
    Member

    You guys have done so much already.Awesome!

    in reply to: Cool house #5622
    Mittekemuis
    Member

    This looks great already!

    in reply to: What race will you be? #5620
    Mittekemuis
    Member

    I hope there is room for pacifists and knowledge based characters ๐Ÿ™‚
    oh and if that is the case please let them fly!

Viewing 15 posts - 46 through 60 (of 62 total)