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SevenBandittParticipant
South”PAW”-seb + “:3”?
C’mon, make it harder plz xDSevenBandittParticipantNo problem Bro! I’m so hyped on this I’ll be like a comunity manager for free! xD
SevenBandittParticipantAre you a furry? Just asking xD
SevenBandittParticipantAnd no only here are asking for notice boards, on Greenlight Q&A too!
Just spreading the word to developers can see it 😛
SevenBandittParticipantThe “linked into another compleatly different world” is planed with all the portals you’ll create… Maybe some touch to this idea will make it worth it:
1- The portal that the Titan creates is a special portal to a world it cannot be visited by other common portals. Maybe special protectors or special temples can be locked inside to explore as extra?
or
2- The Titan reveals a Warp to a room maked with a material cannot be mined or destroyed and there’s the special loot from the Oort temple.
SevenBandittParticipantThat’s scary actually o_o
SevenBandittParticipantOk, for whatever reason I tried again and worked.
Thanks!
SevenBandittParticipantMan I’d love if some of these features make into the game *-*
-The auction houses… maybe will be a decision of the players to make them? Not NPC runned, but player runned if wanted. I mean, if they’re not in game, players will be able to do them too, that’s the beauty of player driven games, thay usually came up with awasome self features.
-As it is right now in the other posts, the skill tree would be a cool feature to encourage players to level up their trees in a unique way to make some things that others can not.
In Minecraft, when plugins facilitate shops, it’s difficult to make them work simply because there’s few things that players may not have by it’s own… the nether materials, mob drops and maybe diamonds. The system you came up with will garantee at least some players buing high skill objects. But there’s a problem with that: What will occur when someone master all the skills? Will many players reach that level of power?
Maybe the key resides in allow all the craftings but disperse materials arround various wourlds, make that in one world will not be possible to make an armour when in other world that armour is common and superior than yours, but in your world have a material that makes weapos stronger than the others. The more different materials OO have, the more the shops will be useful.
-Global chat off… yeah, totally! Maybe that way you can craft some walkie talkies to talk between buddys at great distances! (You hear that Devs? Show yourselfs!)
I just loved when Ben said about chat bubbles!
-Forniture PLZ!
-That way you describe would be a kick ass way to make trade immersive and unique, rather than just useful. Just loved the idea… reminded me about SAO xD
Keep the ideas coming!
SevenBandittParticipantThose light colours look so great! Nice work.
SevenBandittParticipantThey have talked about a Pioneer tier and up benefit that makes your beacons with unique models + 50% range… so I imagine they will be a objects and visible when placed. Sure when you interact with it you can change the rules of that portion of your lands, like PvP allowed or not, who can enter and/or edit things inside your “land” and so.
Maybe to prevent others obstruct your way out no player beacons would be placable in a minimum distance… but keep in mind that outside your beacon you can still break/grief other blocks.
Congrats for the unique apparence of your beacons by the way xD
SevenBandittParticipantHmmm, looks awasome but they need to think big, and big is all the consumer… a very few of them can efford that setup and also the majority wants to play in a confortable places, like in front of their PC. Maybe in a future they can make the code capable of playing the game with Oculus VR headset, but firs the basic!
As I said, I think gaming industry will go towards VR and only when a Headset like the SAO one we’ll see more inmersion… Well… who knows.
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