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ThorbjornMember
I personally really like the leaves they has a nice fell to them and i think they look great on the bigger trees. Though if you try to make smaller trees with them it would look strange.
ThorbjornMemberExactly the thought 😛
ThorbjornMemberThere should be a harsh death toll in them though:
http://oortonline.com/forums/topic/death-toll/ThorbjornMemberIt could be awesome if you could take money for the use of them too
ThorbjornMemberI think this is the last one: http://oortonline.com/forums/topic/crafting-pick-one/
ThorbjornMemberIt was meant for both but crops are an excellent example 🙂
ThorbjornMemberThey could make some competitions for making stories and logbooks fitting the lore 🙂
ThorbjornMemberIt has been brought up here:
http://oortonline.com/forums/topic/farming/
🙂ThorbjornMemberEspecially in multiplayer 🙂
I have done this insanely many times and wow it takes long time alone.ThorbjornMemberI really think that the developers should take this up for a vote i have this felling that we are never going to agree on this 😛
I really like both ways but i think that all the backers should have a word in this.
ThorbjornMemberAn important thing to remember is that if you go solo and do everything your self it will be quite a lot slower to do anything.
ThorbjornMemberSee more of this discussion here: http://oortonline.com/forums/topic/crafting-pick-one/
Also we could say that when you mastered a skill you could choose a focus which improves your weapon in that direction fx. if you choose the focus hardness your weapons has a longer lifetime
ThorbjornMemberI am in for the vanity item shop it is a great way for game developers to make some money without trashing the players 🙂
ThorbjornMemberYes but i think that some of the resources should spawn only in some of the standard worlds too just because it makes exploring the not single week/day worlds a lot more profitable.
ThorbjornMemberI really like this idea but i agree with Kuma randomization makes stuff more fun 🙂
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