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  • in reply to: Satanic Temple [Storial] #6858
    Voltron
    Participant

    So I’ve recently figured out that the black blocks I used are actually glitches. When using the white stone you find in many places, it comes out as dark brown/black.

    in reply to: Underwater Glass #6417
    Voltron
    Participant

    The water wouldn’t flow back in. I turned it into a garden instead.

    in reply to: Sloped block indicator. Movable HUD. Sound Options #6415
    Voltron
    Participant

    I think a toggle or menu key is the best way to go.

    in reply to: Where my server go? #6357
    Voltron
    Participant

    Storial died on me the other day when I was playing. Been trying to build more infrastructure in the capital area. It’s all back and running now.

    in reply to: Underwater Glass #6337
    Voltron
    Participant

    Cheers. Thank you.

    in reply to: Socket Errors? #6263
    Voltron
    Participant

    And now Yugen isn’t showing either. Just spent five hours building an underwater room :/

    in reply to: Torches/Lamps #6245
    Voltron
    Participant

    I think it would be interesting to see a really in-depth skill system for building/engineering where a player would have to put skill points into energy systems to be able to build more advanced lighting systems.

    A player that specializes in energy creation and distribution would have to sacrifice putting points into things like masonry or woodworking. It would force people into having to work effectively as a team to create a project.

    Non-infinite energy is a great idea. Mining oil to process into fuel to fill lamps. Some cities might go into a coal power grid. Some could go nuclear or solar power.

    Especially if every world had a finite amount of non-renewable resources – it could create the possibility that one world could effectively ‘die’ if they didn’t use resources to build more sustainable systems – or they would have to purchase resources from other worlds.

    I think the concept of players providing energy and materials to run communities opens up a lot of potential for individual play styles.

    EVE Online has an excellent player driven economy – you can make a corporation devoted solely to mining rare resources that other corporations need to build their space stations and power/build their ships. That also creates the business of pirates trying to steal those resources. An effective mining team needs multiple players – cargo carriers, miners themselves, security. And at the end of it, you need players that have devoted a lot of time building their corporation management skills and manufacturing skills. The entire skill system is very straightforward but way more advanced that most games…and it’s not one that’s really been emulated or improved upon yet.

    • This reply was modified 10 years ago by Voltron.
    in reply to: Drandroal Village on lepker #6221
    Voltron
    Participant

    Amazing! I’m going to pop on and come see it in person.

    in reply to: Satanic Temple [Storial] #6220
    Voltron
    Participant

    My usual ‘clan tag’ I play under is ‘Ministry of Chaos’ but the eight point star is hard to put into a window design 😉

Viewing 9 posts - 1 through 9 (of 9 total)