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Havok40kParticipant
Is that not what I said? Yes, it looks like I did. I also added that there is the option to rent a server world, which answers joseph’s question about subscriptions. -_-
Havok40kParticipantI’d like the devs to take control of titans and siege large player cities, for the lols 🙂
Havok40kParticipantAirships! I love airships! Still, that’s an awful lot to render. They may be lighter than air, but it sounds performance heavy 😮
I like the idea of grappling hooks to, I just hope the devs don’t make them so OP that you can’t build walls high enough to counter them if you need to.
Boats would be fun, they could make a water world with islands scattered about. Hawaii, anybody?
Havok40kParticipantI really hope Wonderstruck gives us zone control options to fine tune things for EXACTLY these reasons! That would be wonderful.
Also, thanks for buying the game, see ya around!
Havok40kParticipantI know the farming is not super exciting, I was more pushing the terraforming idea of using it to level land. Plowing and harvesting is only an extension of the possibilities. Leveling land in Oort is much slower than in MC because the way the voxels tend to distort typical land clearing methods and because the basic shovel is quite slow. As it is, it took about 25 minutes to level a 15x15x2 area for my home :/
That being said, I’m interested in seeing how the universal economy plays out with player cities and such. I have a feeling that farming will be useful as a source of income. We shall see!
And Grim, sorry if I offended you there, but the run-on sentences, wild tangent ideas and odd broken sentence structure gave me the impression I was speaking with a 15 y/o with ADD (no offence).
Havok40kParticipantIt’s still in prototype, so they are adding new features every few days. There is alot of smaller features coming out now, but we’re relatively close to unlocking the combat I update, which should be exciting 🙂
Havok40kParticipantI’ll be upfront with you here, at the moment, all you can do is place and destroy blocks and travel between 4 worlds. If you look to be a part of the development of the game down the road, while watching the game grow and evolve in person, Join us! We’re exploring worlds and getting first hand looks at new features all the time! I’m completely satisfied with my $95 purchase, and I have so much to look forward to in the future!
If, on the other hand, you’re in such a financially tight spot that it may put you in a bad spot, and you’re looking for a game where you can immediately play to the full extent, I’d instead suggest you pick up alpha access for $50, and join us in about 6 months. You still get to contribute to the games development, and by the time you join us, there will be much more content for you to enjoy!
Which ever you decide to do, I hope you decide to help grow this game and promote it to your friends! Best of luck and I hope to see you in game soon!
Havok40kParticipantYou make no sense, kid.
Havok40kParticipantThe current plan, as I have read, is that you get the entire game up front with one purchase. However, if you want to, you can rent an entire world (server) from them directly, which can be connected to the greater universe. If you buy the $95, you get instant access for life, no mention of monthly fees or micro transactions has been made yet.
Havok40kParticipantRarely used? Assuming it clears a 3×3 as fast as a player with a shovel clears a single dirt block, it’s already working 9x faster than a player. How is that not super useful?
Havok40kParticipant“What if they make them difficult to tame” That would be a good challenge and may add value and a sense of reward for taming them, so I see difficulty as a good thing in this case.
“What happens when players kill your livestock?” Breed and tame new livestock, no big deal.
Havok40kParticipantAh! I was thinking the animal would be lead by the player, much like beasts of burden are used in third world countries. The player leads the beast, and the beast does the work. So if I wanted to level a large area quickly, I would simply set a harness with a bulldozer attachment, then where ever I lead the beast, it would dig up 3×3 swath of land behind it. If I wanted to till land, I’d switch the harness for one with a plow, and lead it along where I want to make farmland.
https://dpqe0zkrjo0ak.cloudfront.net/pfil/4000/ph_4000_18477.jpgAugust 4, 2014 at 6:20 am in reply to: Name toggle, renting out land in beacon, taxing, proximity chat #2245Havok40kParticipantI like the ideas, Daniel, mind if I add/expand suggestions of my own?
Option to color players names based on race, allegiance, or faction, and adjust render distances for categories. You may want to set it to show hostile players within a certain range, and friendly players at a much longer distance.
Selling land plots in your beacon may be a good way to attract players, but the buyer then needs to be able to adjust protections within that plot from the owner and other players. This should be set to a monthly/weekly payment to prevent plots from going idle for ages.
On taxing and land ownership,rather than taxing players who live in your beacons radius, why not have it set up to give you a small percent of the profits when ever they sell something in your beacons radius? This provides incentive for you to make your territory as safe and friendly as possible to traders, while not forcing players who may just want to visit to pay a tax. You can get rich by founding a popular city, and players can travel freely between cities to buy or sell as they please!
Proximity chat is great in theory, but it may be less of a headache if the owner of a zone could set up chat channels for their own zone. example, my city may have a general chat and a trade chat that can be only read from inside the city, but the wilderness has a global chat.
Havok40kParticipant…? I’m not sure I understand where you’re coming from. Why would it need to be fenced in? And what purpose would a sprinkler serve?
Havok40kParticipantThanks, Grim. Sure, navigation would be something to be tackled, but I don’t think it would break the idea. I’m assuming when you say “leave it behind” you’re talking about the siege weapon idea. While it’s true, that would be a bad play, I was thinking about using them to fight Titans rather than PvP. What do you think about the idea of plows and hoes attached to a beast, for quickly building vast farms or terraforming terrain? It would sure make leveling a mountaintop much less of a headache! I would think they would be heavily relied on for vast urban projects!
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